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update bundled_deps
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35
bundled_deps/libigl/igl/opengl/create_index_vbo.h
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35
bundled_deps/libigl/igl/opengl/create_index_vbo.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_CREATE_INDEX_VBO_H
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#define IGL_OPENGL_CREATE_INDEX_VBO_H
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#include "../igl_inline.h"
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#include "gl.h"
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#include <Eigen/Core>
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// Create a VBO (Vertex Buffer Object) for a list of indices:
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// GL_ELEMENT_ARRAY_BUFFER_ARB for the triangle indices (F)
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namespace igl
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{
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namespace opengl
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{
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// Inputs:
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// F #F by 3 eigen Matrix of face (triangle) indices
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// Outputs:
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// F_vbo_id buffer id for face indices
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//
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IGL_INLINE void create_index_vbo(
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const Eigen::MatrixXi & F,
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GLuint & F_vbo_id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "create_index_vbo.cpp"
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#endif
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#endif
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