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update bundled_deps
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141
bundled_deps/libigl/igl/mat_to_quat.cpp
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141
bundled_deps/libigl/igl/mat_to_quat.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "mat_to_quat.h"
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#include <cmath>
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// This could be replaced by something fast
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template <typename Q_type>
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static inline Q_type ReciprocalSqrt( const Q_type x )
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{
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return 1.0/sqrt(x);
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}
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//// Converts row major order matrix to quat
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//// http://software.intel.com/sites/default/files/m/d/4/1/d/8/293748.pdf
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//template <typename Q_type>
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//IGL_INLINE void igl::mat4_to_quat(const Q_type * m, Q_type * q)
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//{
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// Q_type t = + m[0 * 4 + 0] + m[1 * 4 + 1] + m[2 * 4 + 2] + 1.0f;
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// Q_type s = ReciprocalSqrt( t ) * 0.5f;
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// q[3] = s * t;
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// q[2] = ( m[0 * 4 + 1] - m[1 * 4 + 0] ) * s;
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// q[1] = ( m[2 * 4 + 0] - m[0 * 4 + 2] ) * s;
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// q[0] = ( m[1 * 4 + 2] - m[2 * 4 + 1] ) * s;
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//}
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// https://bmgame.googlecode.com/svn/idlib/math/Simd_AltiVec.cpp
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template <typename Q_type>
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IGL_INLINE void igl::mat4_to_quat(const Q_type * mat, Q_type * q)
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{
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Q_type trace;
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Q_type s;
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Q_type t;
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int i;
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int j;
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int k;
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static int next[3] = { 1, 2, 0 };
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trace = mat[0 * 4 + 0] + mat[1 * 4 + 1] + mat[2 * 4 + 2];
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if ( trace > 0.0f ) {
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t = trace + 1.0f;
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s = ReciprocalSqrt( t ) * 0.5f;
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q[3] = s * t;
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q[0] = ( mat[1 * 4 + 2] - mat[2 * 4 + 1] ) * s;
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q[1] = ( mat[2 * 4 + 0] - mat[0 * 4 + 2] ) * s;
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q[2] = ( mat[0 * 4 + 1] - mat[1 * 4 + 0] ) * s;
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} else {
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i = 0;
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if ( mat[1 * 4 + 1] > mat[0 * 4 + 0] ) {
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i = 1;
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}
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if ( mat[2 * 4 + 2] > mat[i * 4 + i] ) {
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i = 2;
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}
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j = next[i];
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k = next[j];
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t = ( mat[i * 4 + i] - ( mat[j * 4 + j] + mat[k * 4 + k] ) ) + 1.0f;
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s = ReciprocalSqrt( t ) * 0.5f;
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q[i] = s * t;
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q[3] = ( mat[j * 4 + k] - mat[k * 4 + j] ) * s;
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q[j] = ( mat[i * 4 + j] + mat[j * 4 + i] ) * s;
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q[k] = ( mat[i * 4 + k] + mat[k * 4 + i] ) * s;
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}
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//// Unused translation
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//jq.t[0] = mat[0 * 4 + 3];
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//jq.t[1] = mat[1 * 4 + 3];
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//jq.t[2] = mat[2 * 4 + 3];
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}
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template <typename Q_type>
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IGL_INLINE void igl::mat3_to_quat(const Q_type * mat, Q_type * q)
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{
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Q_type trace;
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Q_type s;
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Q_type t;
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int i;
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int j;
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int k;
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static int next[3] = { 1, 2, 0 };
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trace = mat[0 * 3 + 0] + mat[1 * 3 + 1] + mat[2 * 3 + 2];
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if ( trace > 0.0f ) {
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t = trace + 1.0f;
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s = ReciprocalSqrt( t ) * 0.5f;
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q[3] = s * t;
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q[0] = ( mat[1 * 3 + 2] - mat[2 * 3 + 1] ) * s;
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q[1] = ( mat[2 * 3 + 0] - mat[0 * 3 + 2] ) * s;
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q[2] = ( mat[0 * 3 + 1] - mat[1 * 3 + 0] ) * s;
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} else {
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i = 0;
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if ( mat[1 * 3 + 1] > mat[0 * 3 + 0] ) {
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i = 1;
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}
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if ( mat[2 * 3 + 2] > mat[i * 3 + i] ) {
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i = 2;
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}
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j = next[i];
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k = next[j];
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t = ( mat[i * 3 + i] - ( mat[j * 3 + j] + mat[k * 3 + k] ) ) + 1.0f;
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s = ReciprocalSqrt( t ) * 0.5f;
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q[i] = s * t;
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q[3] = ( mat[j * 3 + k] - mat[k * 3 + j] ) * s;
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q[j] = ( mat[i * 3 + j] + mat[j * 3 + i] ) * s;
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q[k] = ( mat[i * 3 + k] + mat[k * 3 + i] ) * s;
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}
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//// Unused translation
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//jq.t[0] = mat[0 * 4 + 3];
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//jq.t[1] = mat[1 * 4 + 3];
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//jq.t[2] = mat[2 * 4 + 3];
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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template void igl::mat4_to_quat<double>(double const*, double*);
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template void igl::mat4_to_quat<float>(float const*, float*);
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template void igl::mat3_to_quat<double>(double const*, double*);
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#endif
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