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update bundled_deps
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33
bundled_deps/libigl/igl/is_irregular_vertex.h
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33
bundled_deps/libigl/igl/is_irregular_vertex.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_IS_IRREGULAR_VERTEX_H
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#define IGL_IS_IRREGULAR_VERTEX_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <vector>
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namespace igl
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{
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// Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
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// or 4 (quads) incident edges. Vertices on the boundary are ignored.
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//
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// Inputs:
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// V #V by dim list of vertex positions
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// F #F by 3[4] list of triangle[quads] indices
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// Returns #V vector of bools revealing whether vertices are singular
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//
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::PlainObjectBase<DerivedV> &V, const Eigen::PlainObjectBase<DerivedF> &F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "is_irregular_vertex.cpp"
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#endif
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#endif
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