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update bundled_deps
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38
bundled_deps/libigl/igl/is_border_vertex.h
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38
bundled_deps/libigl/igl/is_border_vertex.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_IS_BORDER_VERTEX_H
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#define IGL_IS_BORDER_VERTEX_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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#include <vector>
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namespace igl
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{
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// Determine vertices on open boundary of a (manifold) mesh with triangle
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// faces F
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//
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// Inputs:
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// V #V by dim list of vertex positions
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// F #F by 3 list of triangle indices
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// Returns #V vector of bools revealing whether vertices are on boundary
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//
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// Known Bugs: - does not depend on V
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// - assumes mesh is edge manifold
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//
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template <typename DerivedV, typename DerivedF>
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IGL_INLINE std::vector<bool> is_border_vertex(
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const Eigen::PlainObjectBase<DerivedV> &V,
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const Eigen::PlainObjectBase<DerivedF> &F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "is_border_vertex.cpp"
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#endif
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#endif
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