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update bundled_deps
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35
bundled_deps/libigl/igl/inradius.h
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35
bundled_deps/libigl/igl/inradius.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_INRADIUS_H
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#define IGL_INRADIUS_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Compute the inradius of each triangle in a mesh (V,F)
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//
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// Inputs:
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// V #V by dim list of mesh vertex positions
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// F #F by 3 list of triangle indices into V
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// Outputs:
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// R #F list of inradii
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//
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedR>
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IGL_INLINE void inradius(
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const Eigen::PlainObjectBase<DerivedV> & V,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::PlainObjectBase<DerivedR> & R);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "inradius.cpp"
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#endif
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#endif
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