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update bundled_deps
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55
bundled_deps/libigl/igl/embree/unproject_in_mesh.cpp
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55
bundled_deps/libigl/igl/embree/unproject_in_mesh.cpp
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "unproject_in_mesh.h"
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#include "EmbreeIntersector.h"
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#include "../unproject_ray.h"
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#include "../unproject_in_mesh.h"
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#include <vector>
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template <typename Derivedobj>
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IGL_INLINE int igl::embree::unproject_in_mesh(
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const Eigen::Vector2f& pos,
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const Eigen::Matrix4f& model,
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const Eigen::Matrix4f& proj,
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const Eigen::Vector4f& viewport,
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const EmbreeIntersector & ei,
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Eigen::PlainObjectBase<Derivedobj> & obj,
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std::vector<igl::Hit > & hits)
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{
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using namespace std;
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using namespace Eigen;
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const auto & shoot_ray = [&ei](
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const Eigen::Vector3f& s,
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const Eigen::Vector3f& dir,
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std::vector<igl::Hit> & hits)
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{
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int num_rays_shot;
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ei.intersectRay(s,dir,hits,num_rays_shot);
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};
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return igl::unproject_in_mesh(pos,model,proj,viewport,shoot_ray,obj,hits);
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}
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template <typename Derivedobj>
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IGL_INLINE int igl::embree::unproject_in_mesh(
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const Eigen::Vector2f& pos,
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const Eigen::Matrix4f& model,
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const Eigen::Matrix4f& proj,
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const Eigen::Vector4f& viewport,
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const EmbreeIntersector & ei,
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Eigen::PlainObjectBase<Derivedobj> & obj)
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{
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std::vector<igl::Hit> hits;
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return unproject_in_mesh(pos,model,proj,viewport,ei,obj,hits);
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}
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#ifdef IGL_STATIC_LIBRARY
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template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, -1, -1, 0, -1, -1> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, std::vector<igl::Hit, std::allocator<igl::Hit> >&);
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template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, std::vector<igl::Hit, std::allocator<igl::Hit> >&);
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template int igl::embree::unproject_in_mesh<Eigen::Matrix<double, 3, 1, 0, 3, 1> >(Eigen::Matrix<float, 2, 1, 0, 2, 1> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 4, 0, 4, 4> const&, Eigen::Matrix<float, 4, 1, 0, 4, 1> const&, igl::embree::EmbreeIntersector const&, Eigen::PlainObjectBase<Eigen::Matrix<double, 3, 1, 0, 3, 1> >&);
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#endif
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