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update bundled_deps
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33
bundled_deps/libigl/igl/copyleft/opengl2/texture_from_tga.h
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33
bundled_deps/libigl/igl/copyleft/opengl2/texture_from_tga.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_OPENGL_TEXTURE_FROM_TGA_H
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#define IGL_OPENGL_TEXTURE_FROM_TGA_H
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#include "../../igl_inline.h"
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#include "../../opengl2/gl.h"
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#include <string>
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namespace igl
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{
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namespace opengl
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{
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// Read an image from a .tga file and use it as a texture
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//
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// Input:
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// tga_file path to .tga file
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// Output:
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// id of generated openGL texture
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// Returns true on success, false on failure
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IGL_INLINE bool texture_from_tga(const std::string tga_file, GLuint & id);
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}
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "texture_from_tga.cpp"
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#endif
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#endif
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