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update bundled_deps
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39
bundled_deps/libigl/igl/bounding_box.h
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39
bundled_deps/libigl/igl/bounding_box.h
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// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_BOUNDING_BOX_H
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#define IGL_BOUNDING_BOX_H
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#include "igl_inline.h"
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#include <Eigen/Core>
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namespace igl
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{
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// Build a triangle mesh of the bounding box of a given list of vertices
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//
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// Inputs:
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// V #V by dim list of rest domain positions
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// Outputs:
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// BV 2^dim by dim list of bounding box corners positions
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// BF #BF by dim list of simplex facets
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template <typename DerivedV, typename DerivedBV, typename DerivedBF>
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IGL_INLINE void bounding_box(
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const Eigen::MatrixBase<DerivedV>& V,
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Eigen::PlainObjectBase<DerivedBV>& BV,
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Eigen::PlainObjectBase<DerivedBF>& BF);
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template <typename DerivedV, typename DerivedBV, typename DerivedBF>
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IGL_INLINE void bounding_box(
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const Eigen::MatrixBase<DerivedV>& V,
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const typename DerivedV::Scalar pad,
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Eigen::PlainObjectBase<DerivedBV>& BV,
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Eigen::PlainObjectBase<DerivedBF>& BF);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "bounding_box.cpp"
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#endif
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#endif
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