mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-04 18:08:44 +03:00
update bundled_deps
This commit is contained in:
266
bundled_deps/glu-libtess/src/mesh.h
Normal file
266
bundled_deps/glu-libtess/src/mesh.h
Normal file
@@ -0,0 +1,266 @@
|
||||
/*
|
||||
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice including the dates of first publication and
|
||||
* either this permission notice or a reference to
|
||||
* http://oss.sgi.com/projects/FreeB/
|
||||
* shall be included in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
* Except as contained in this notice, the name of Silicon Graphics, Inc.
|
||||
* shall not be used in advertising or otherwise to promote the sale, use or
|
||||
* other dealings in this Software without prior written authorization from
|
||||
* Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef __mesh_h_
|
||||
#define __mesh_h_
|
||||
|
||||
#include "glu-libtess.h"
|
||||
|
||||
typedef struct GLUmesh GLUmesh;
|
||||
|
||||
typedef struct GLUvertex GLUvertex;
|
||||
typedef struct GLUface GLUface;
|
||||
typedef struct GLUhalfEdge GLUhalfEdge;
|
||||
|
||||
typedef struct ActiveRegion ActiveRegion; /* Internal data */
|
||||
|
||||
/* The mesh structure is similar in spirit, notation, and operations
|
||||
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
|
||||
* for the manipulation of general subdivisions and the computation of
|
||||
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
|
||||
* For a simplified description, see the course notes for CS348a,
|
||||
* "Mathematical Foundations of Computer Graphics", available at the
|
||||
* Stanford bookstore (and taught during the fall quarter).
|
||||
* The implementation also borrows a tiny subset of the graph-based approach
|
||||
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
|
||||
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
|
||||
*
|
||||
* The fundamental data structure is the "half-edge". Two half-edges
|
||||
* go together to make an edge, but they point in opposite directions.
|
||||
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
|
||||
* its origin vertex (Org), the face on its left side (Lface), and the
|
||||
* adjacent half-edges in the CCW direction around the origin vertex
|
||||
* (Onext) and around the left face (Lnext). There is also a "next"
|
||||
* pointer for the global edge list (see below).
|
||||
*
|
||||
* The notation used for mesh navigation:
|
||||
* Sym = the mate of a half-edge (same edge, but opposite direction)
|
||||
* Onext = edge CCW around origin vertex (keep same origin)
|
||||
* Dnext = edge CCW around destination vertex (keep same dest)
|
||||
* Lnext = edge CCW around left face (dest becomes new origin)
|
||||
* Rnext = edge CCW around right face (origin becomes new dest)
|
||||
*
|
||||
* "prev" means to substitute CW for CCW in the definitions above.
|
||||
*
|
||||
* The mesh keeps global lists of all vertices, faces, and edges,
|
||||
* stored as doubly-linked circular lists with a dummy header node.
|
||||
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
|
||||
*
|
||||
* The circular edge list is special; since half-edges always occur
|
||||
* in pairs (e and e->Sym), each half-edge stores a pointer in only
|
||||
* one direction. Starting at eHead and following the e->next pointers
|
||||
* will visit each *edge* once (ie. e or e->Sym, but not both).
|
||||
* e->Sym stores a pointer in the opposite direction, thus it is
|
||||
* always true that e->Sym->next->Sym->next == e.
|
||||
*
|
||||
* Each vertex has a pointer to next and previous vertices in the
|
||||
* circular list, and a pointer to a half-edge with this vertex as
|
||||
* the origin (NULL if this is the dummy header). There is also a
|
||||
* field "data" for client data.
|
||||
*
|
||||
* Each face has a pointer to the next and previous faces in the
|
||||
* circular list, and a pointer to a half-edge with this face as
|
||||
* the left face (NULL if this is the dummy header). There is also
|
||||
* a field "data" for client data.
|
||||
*
|
||||
* Note that what we call a "face" is really a loop; faces may consist
|
||||
* of more than one loop (ie. not simply connected), but there is no
|
||||
* record of this in the data structure. The mesh may consist of
|
||||
* several disconnected regions, so it may not be possible to visit
|
||||
* the entire mesh by starting at a half-edge and traversing the edge
|
||||
* structure.
|
||||
*
|
||||
* The mesh does NOT support isolated vertices; a vertex is deleted along
|
||||
* with its last edge. Similarly when two faces are merged, one of the
|
||||
* faces is deleted (see __gl_meshDelete below). For mesh operations,
|
||||
* all face (loop) and vertex pointers must not be NULL. However, once
|
||||
* mesh manipulation is finished, __gl_MeshZapFace can be used to delete
|
||||
* faces of the mesh, one at a time. All external faces can be "zapped"
|
||||
* before the mesh is returned to the client; then a NULL face indicates
|
||||
* a region which is not part of the output polygon.
|
||||
*/
|
||||
|
||||
struct GLUvertex {
|
||||
GLUvertex *next; /* next vertex (never NULL) */
|
||||
GLUvertex *prev; /* previous vertex (never NULL) */
|
||||
GLUhalfEdge *anEdge; /* a half-edge with this origin */
|
||||
void *data; /* client's data */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
GLdouble coords[3]; /* vertex location in 3D */
|
||||
GLdouble s, t; /* projection onto the sweep plane */
|
||||
long pqHandle; /* to allow deletion from priority queue */
|
||||
};
|
||||
|
||||
struct GLUface {
|
||||
GLUface *next; /* next face (never NULL) */
|
||||
GLUface *prev; /* previous face (never NULL) */
|
||||
GLUhalfEdge *anEdge; /* a half edge with this left face */
|
||||
void *data; /* room for client's data */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
GLUface *trail; /* "stack" for conversion to strips */
|
||||
GLboolean marked; /* flag for conversion to strips */
|
||||
GLboolean inside; /* this face is in the polygon interior */
|
||||
};
|
||||
|
||||
struct GLUhalfEdge {
|
||||
GLUhalfEdge *next; /* doubly-linked list (prev==Sym->next) */
|
||||
GLUhalfEdge *Sym; /* same edge, opposite direction */
|
||||
GLUhalfEdge *Onext; /* next edge CCW around origin */
|
||||
GLUhalfEdge *Lnext; /* next edge CCW around left face */
|
||||
GLUvertex *Org; /* origin vertex (Overtex too long) */
|
||||
GLUface *Lface; /* left face */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
|
||||
int winding; /* change in winding number when crossing
|
||||
from the right face to the left face */
|
||||
};
|
||||
|
||||
#define Rface Sym->Lface
|
||||
#define Dst Sym->Org
|
||||
|
||||
#define Oprev Sym->Lnext
|
||||
#define Lprev Onext->Sym
|
||||
#define Dprev Lnext->Sym
|
||||
#define Rprev Sym->Onext
|
||||
#define Dnext Rprev->Sym /* 3 pointers */
|
||||
#define Rnext Oprev->Sym /* 3 pointers */
|
||||
|
||||
|
||||
struct GLUmesh {
|
||||
GLUvertex vHead; /* dummy header for vertex list */
|
||||
GLUface fHead; /* dummy header for face list */
|
||||
GLUhalfEdge eHead; /* dummy header for edge list */
|
||||
GLUhalfEdge eHeadSym; /* and its symmetric counterpart */
|
||||
};
|
||||
|
||||
/* The mesh operations below have three motivations: completeness,
|
||||
* convenience, and efficiency. The basic mesh operations are MakeEdge,
|
||||
* Splice, and Delete. All the other edge operations can be implemented
|
||||
* in terms of these. The other operations are provided for convenience
|
||||
* and/or efficiency.
|
||||
*
|
||||
* When a face is split or a vertex is added, they are inserted into the
|
||||
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
|
||||
* This makes it easier to process all vertices or faces in the global lists
|
||||
* without worrying about processing the same data twice. As a convenience,
|
||||
* when a face is split, the "inside" flag is copied from the old face.
|
||||
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
|
||||
* f->trail, e->winding) is set to zero.
|
||||
*
|
||||
* ********************** Basic Edge Operations **************************
|
||||
*
|
||||
* __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
|
||||
* The loop (face) consists of the two new half-edges.
|
||||
*
|
||||
* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
|
||||
* mesh connectivity and topology. It changes the mesh so that
|
||||
* eOrg->Onext <- OLD( eDst->Onext )
|
||||
* eDst->Onext <- OLD( eOrg->Onext )
|
||||
* where OLD(...) means the value before the meshSplice operation.
|
||||
*
|
||||
* This can have two effects on the vertex structure:
|
||||
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
||||
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
||||
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
||||
*
|
||||
* Similarly (and independently) for the face structure,
|
||||
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
||||
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
||||
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
||||
*
|
||||
* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
|
||||
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
||||
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
||||
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
||||
* would create isolated vertices, those are deleted as well.
|
||||
*
|
||||
* ********************** Other Edge Operations **************************
|
||||
*
|
||||
* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
||||
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
||||
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
||||
* to eDst->Org, and returns the corresponding half-edge eNew.
|
||||
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
||||
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
||||
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
||||
*
|
||||
* ************************ Other Operations *****************************
|
||||
*
|
||||
* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
|
||||
* and no loops (what we usually call a "face").
|
||||
*
|
||||
* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
|
||||
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
||||
*
|
||||
* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*
|
||||
* __gl_meshZapFace( fZap ) destroys a face and removes it from the
|
||||
* global face list. All edges of fZap will have a NULL pointer as their
|
||||
* left face. Any edges which also have a NULL pointer as their right face
|
||||
* are deleted entirely (along with any isolated vertices this produces).
|
||||
* An entire mesh can be deleted by zapping its faces, one at a time,
|
||||
* in any order. Zapped faces cannot be used in further mesh operations!
|
||||
*
|
||||
* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
|
||||
*/
|
||||
|
||||
GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh );
|
||||
int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
|
||||
int __gl_meshDelete( GLUhalfEdge *eDel );
|
||||
|
||||
GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
|
||||
GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg );
|
||||
GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
|
||||
|
||||
GLUmesh *__gl_meshNewMesh( void );
|
||||
GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
|
||||
void __gl_meshDeleteMesh( GLUmesh *mesh );
|
||||
void __gl_meshZapFace( GLUface *fZap );
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define __gl_meshCheckMesh( mesh )
|
||||
#else
|
||||
void __gl_meshCheckMesh( GLUmesh *mesh );
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user