add “precise_z_height”

This commit is contained in:
Wang YB
2024-04-23 08:51:20 +08:00
parent 0de9767ff0
commit cc68470ac8
11 changed files with 130 additions and 7 deletions

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@@ -167,9 +167,11 @@ void adjust_layer_height_profile(
// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
// The object layers are based at z=0, ignoring the raft layers.
//w27
std::vector<coordf_t> generate_object_layers(
const SlicingParameters &slicing_params,
const std::vector<coordf_t> &layer_height_profile);
const std::vector<coordf_t> &layer_height_profile,
bool is_precise_z_height);
// Check whether the layer height profile describes a fixed layer height profile.
bool check_object_layers_fixed(