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add “precise_z_height”
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@@ -167,9 +167,11 @@ void adjust_layer_height_profile(
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// Produce object layers as pairs of low / high layer boundaries, stored into a linear vector.
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// The object layers are based at z=0, ignoring the raft layers.
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//w27
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std::vector<coordf_t> generate_object_layers(
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const SlicingParameters &slicing_params,
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const std::vector<coordf_t> &layer_height_profile);
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const std::vector<coordf_t> &layer_height_profile,
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bool is_precise_z_height);
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// Check whether the layer height profile describes a fixed layer height profile.
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bool check_object_layers_fixed(
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