mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-02 00:48:43 +03:00
QIDISlicer1.0.0
This commit is contained in:
823
src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
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823
src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
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#include "GLGizmoSimplify.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "slic3r/GUI/MsgDialog.hpp"
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#include "slic3r/GUI/NotificationManager.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/format.hpp"
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#include "slic3r/GUI/OpenGLManager.hpp"
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#include "libslic3r/AppConfig.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/QuadricEdgeCollapse.hpp"
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#include <GL/glew.h>
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#include <thread>
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namespace Slic3r::GUI {
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// Extend call after only when Simplify gizmo is still alive
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static void call_after_if_active(std::function<void()> fn, GUI_App* app = &wxGetApp())
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{
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// check application GUI
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if (app == nullptr) return;
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app->CallAfter([fn, app]() {
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// app must exist because it call this
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// if (app == nullptr) return;
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const Plater *plater = app->plater();
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if (plater == nullptr) return;
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const GLCanvas3D *canvas = plater->canvas3D();
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if (canvas == nullptr) return;
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const GLGizmosManager &mng = canvas->get_gizmos_manager();
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// check if simplify is still activ gizmo
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if (mng.get_current_type() != GLGizmosManager::Simplify) return;
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fn();
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});
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}
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static std::set<ObjectID> get_volume_ids(const Selection &selection)
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{
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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std::set<ObjectID> result;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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assert(selected_volume != nullptr);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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assert(cid.object_id >= 0);
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assert(model_objects.size() > static_cast<size_t>(cid.object_id));
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const ModelObject *obj = model_objects[cid.object_id];
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const ModelVolume *volume = obj->volumes[cid.volume_id];
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const ObjectID & id = volume->id();
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// prevent selection of volume without inidces
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if (volume->mesh().its.indices.empty()) continue;
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assert(result.find(id) == result.end());
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result.insert(id);
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}
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return result;
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}
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// return ModelVolume from selection by object id
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static ModelVolume *get_volume(const ObjectID &id, const Selection &selection) {
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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ModelObject *obj = model_objects[cid.object_id];
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ModelVolume *volume = obj->volumes[cid.volume_id];
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if (id == volume->id()) return volume;
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}
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return nullptr;
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}
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static std::string create_volumes_name(const std::set<ObjectID>& ids, const Selection &selection){
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assert(!ids.empty());
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std::string name;
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bool is_first = true;
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for (const ObjectID &id : ids) {
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if (is_first)
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is_first = false;
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else
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name += " + ";
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const ModelVolume *volume = get_volume(id, selection);
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assert(volume != nullptr);
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name += volume->name;
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}
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return name;
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}
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GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D &parent)
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: GLGizmoBase(parent, M_ICON_FILENAME, -1)
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, m_show_wireframe(false)
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, m_move_to_center(false)
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, m_original_triangle_count(0)
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, m_triangle_count(0)
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// translation for GUI size
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, tr_mesh_name(_u8L("Mesh name"))
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, tr_triangles(_u8L("Triangles"))
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, tr_detail_level(_u8L("Level of detail"))
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, tr_decimate_ratio(_u8L("Decimate ratio"))
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{}
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GLGizmoSimplify::~GLGizmoSimplify()
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{
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stop_worker_thread_request();
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if (m_worker.joinable())
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m_worker.join();
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}
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bool GLGizmoSimplify::on_esc_key_down() {
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//close();
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return stop_worker_thread_request();
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}
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// while opening needs GLGizmoSimplify to set window position
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void GLGizmoSimplify::add_simplify_suggestion_notification(
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const std::vector<size_t> &object_ids,
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const std::vector<ModelObject*>& objects,
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NotificationManager & manager)
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{
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std::vector<size_t> big_ids;
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big_ids.reserve(object_ids.size());
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auto is_big_object = [&objects](size_t object_id) {
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const uint32_t triangles_to_suggest_simplify = 1000000;
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if (object_id >= objects.size()) return false; // out of object index
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ModelVolumePtrs &volumes = objects[object_id]->volumes;
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if (volumes.size() != 1) return false; // not only one volume
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size_t triangle_count = volumes.front()->mesh().its.indices.size();
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if (triangle_count < triangles_to_suggest_simplify)
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return false; // small volume
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return true;
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};
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std::copy_if(object_ids.begin(), object_ids.end(),
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std::back_inserter(big_ids), is_big_object);
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if (big_ids.empty()) return;
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for (size_t object_id : big_ids) {
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std::string t = GUI::format(_L(
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"Processing model \"%1%\" with more than 1M triangles "
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"could be slow. It is highly recommended to reduce "
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"amount of triangles."), objects[object_id]->name);
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std::string hypertext = _u8L("Simplify model");
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std::function<bool(wxEvtHandler *)> open_simplify =
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[object_id](wxEvtHandler *) {
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auto plater = wxGetApp().plater();
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if (object_id >= plater->model().objects.size()) return true;
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Selection &selection = plater->canvas3D()->get_selection();
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selection.clear();
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selection.add_object((unsigned int) object_id);
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auto &manager = plater->canvas3D()->get_gizmos_manager();
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bool close_notification = true;
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if(!manager.open_gizmo(GLGizmosManager::Simplify))
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return close_notification;
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GLGizmoSimplify* simplify = dynamic_cast<GLGizmoSimplify*>(manager.get_current());
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if (simplify == nullptr) return close_notification;
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simplify->set_center_position();
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return close_notification;
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};
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manager.push_simplify_suggestion_notification(
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t, objects[object_id]->id(), hypertext, open_simplify);
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}
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}
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std::string GLGizmoSimplify::on_get_name() const
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{
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return _u8L("Simplify");
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}
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void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
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{
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create_gui_cfg();
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const Selection &selection = m_parent.get_selection();
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auto act_volume_ids = get_volume_ids(selection);
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if (act_volume_ids.empty()) {
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stop_worker_thread_request();
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close();
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if (! m_parent.get_selection().is_single_volume()) {
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MessageDialog msg((wxWindow*)wxGetApp().mainframe,
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_L("Simplification is currently only allowed when a single part is selected"),
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_L("Error"));
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msg.ShowModal();
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}
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return;
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}
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bool is_cancelling = false;
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bool is_worker_running = false;
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bool is_result_ready = false;
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int progress = 0;
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{
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std::lock_guard lk(m_state_mutex);
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is_cancelling = m_state.status == State::cancelling;
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is_worker_running = m_state.status == State::running;
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is_result_ready = !m_state.result.empty();
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progress = m_state.progress;
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}
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// Whether to trigger calculation after rendering is done.
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bool start_process = false;
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// Check selection of new volume (or change)
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// Do not reselect object when processing
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if (m_volume_ids != act_volume_ids) {
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bool change_window_position = m_volume_ids.empty();
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// select different model
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// close suggestion notification
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auto notification_manager = wxGetApp().plater()->get_notification_manager();
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for (const auto &id : act_volume_ids)
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notification_manager->remove_simplify_suggestion_with_id(id);
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m_volume_ids = std::move(act_volume_ids);
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init_model();
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// triangle count is calculated in init model
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m_original_triangle_count = m_triangle_count;
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// Default value of configuration
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m_configuration.decimate_ratio = 50.; // default value
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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m_configuration.use_count = false;
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// Create volumes name to describe what will be simplified
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std::string name = create_volumes_name(m_volume_ids, selection);
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_volumes_name = name;
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// Start processing. If we switched from another object, process will
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// stop the background thread and it will restart itself later.
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start_process = true;
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// set window position
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if (change_window_position) {
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ImVec2 pos;
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Size parent_size = m_parent.get_canvas_size();
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if (m_move_to_center) {
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m_move_to_center = false;
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pos = ImVec2(parent_size.get_width() / 2 - m_gui_cfg->window_offset_x,
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parent_size.get_height() / 2 - m_gui_cfg->window_offset_y);
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} else {
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// keep window wisible on canvas and close to mouse click
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pos = ImGui::GetMousePos();
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pos.x -= m_gui_cfg->window_offset_x;
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pos.y -= m_gui_cfg->window_offset_y;
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// minimal top left value
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ImVec2 tl(m_gui_cfg->window_padding,
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m_gui_cfg->window_padding + m_parent.get_main_toolbar_height());
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if (pos.x < tl.x) pos.x = tl.x;
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if (pos.y < tl.y) pos.y = tl.y;
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// maximal bottom right value
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ImVec2 br(parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
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parent_size.get_height() -(2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding));
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if (pos.x > br.x) pos.x = br.x;
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if (pos.y > br.y) pos.y = br.y;
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}
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ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
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}
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}
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bool is_multipart = (m_volume_ids.size() > 1);
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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//B18
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m_imgui->text_colored(ImGuiWrapper::COL_BLUE_LIGHT, tr_mesh_name + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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m_imgui->text(m_volumes_name);
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m_imgui->text_colored(ImGuiWrapper::COL_BLUE_LIGHT, tr_triangles + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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m_imgui->text(std::to_string(m_original_triangle_count));
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ImGui::Separator();
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if(ImGui::RadioButton("##use_error", !m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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}
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ImGui::SameLine();
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m_imgui->disabled_begin(m_configuration.use_count);
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ImGui::Text("%s", tr_detail_level.c_str());
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std::vector<std::string> reduce_captions = {
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static_cast<std::string>(_u8L("Extra high")),
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static_cast<std::string>(_u8L("High")),
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static_cast<std::string>(_u8L("Medium")),
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static_cast<std::string>(_u8L("Low")),
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static_cast<std::string>(_u8L("Extra low"))
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};
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
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ImGui::SetNextItemWidth(m_gui_cfg->input_width);
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static int reduction = 2;
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if(ImGui::SliderInt("##ReductionLevel", &reduction, 0, 4, reduce_captions[reduction].c_str())) {
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if (reduction < 0) reduction = 0;
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if (reduction > 4) reduction = 4;
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switch (reduction) {
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case 0: m_configuration.max_error = 1e-3f; break;
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case 1: m_configuration.max_error = 1e-2f; break;
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case 2: m_configuration.max_error = 0.1f; break;
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case 3: m_configuration.max_error = 0.5f; break;
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case 4: m_configuration.max_error = 1.f; break;
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}
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start_process = true;
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}
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m_imgui->disabled_end(); // !use_count
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if (ImGui::RadioButton("##use_count", m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && is_multipart)
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ImGui::SetTooltip("%s", _u8L("A multipart object can be simplified using only a Level of detail. "
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"If you want to enter a Decimate ratio, do the simplification separately.").c_str());
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ImGui::SameLine();
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// show preview result triangle count (percent)
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if (!m_configuration.use_count) {
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m_configuration.wanted_count = static_cast<uint32_t>(m_triangle_count);
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m_configuration.decimate_ratio =
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(1.0f - (m_configuration.wanted_count / (float) m_original_triangle_count)) * 100.f;
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}
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m_imgui->disabled_begin(!m_configuration.use_count);
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ImGui::Text("%s", tr_decimate_ratio.c_str());
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
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ImGui::SetNextItemWidth(m_gui_cfg->input_width);
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const char * format = (m_configuration.decimate_ratio > 10)? "%.0f %%":
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((m_configuration.decimate_ratio > 1)? "%.1f %%":"%.2f %%");
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if(m_imgui->slider_float("##decimate_ratio", &m_configuration.decimate_ratio, 0.f, 100.f, format)){
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if (m_configuration.decimate_ratio < 0.f)
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m_configuration.decimate_ratio = 0.01f;
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if (m_configuration.decimate_ratio > 100.f)
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m_configuration.decimate_ratio = 100.f;
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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start_process = true;
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}
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ImGui::NewLine();
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
|
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ImGui::Text(_u8L("%d triangles").c_str(), m_configuration.wanted_count);
|
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m_imgui->disabled_end(); // use_count
|
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ImGui::Checkbox(_u8L("Show wireframe").c_str(), &m_show_wireframe);
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|
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m_imgui->disabled_begin(is_cancelling);
|
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if (m_imgui->button(_L("Close"))) {
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close();
|
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} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && is_cancelling)
|
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ImGui::SetTooltip("%s", _u8L("Operation already cancelling. Please wait few seconds.").c_str());
|
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m_imgui->disabled_end(); // state cancelling
|
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ImGui::SameLine();
|
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|
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m_imgui->disabled_begin(is_worker_running || ! is_result_ready);
|
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if (m_imgui->button(_L("Apply"))) {
|
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apply_simplify();
|
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} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && is_worker_running)
|
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ImGui::SetTooltip("%s", _u8L("Can't apply when proccess preview.").c_str());
|
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m_imgui->disabled_end(); // state !settings
|
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// draw progress bar
|
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if (is_worker_running) { // apply or preview
|
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ImGui::SameLine(m_gui_cfg->bottom_left_width);
|
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// draw progress bar
|
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std::string progress_text = GUI::format(_L("Process %1% / 100"), std::to_string(progress));
|
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ImVec2 progress_size(m_gui_cfg->input_width, 0.f);
|
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ImGui::ProgressBar(progress / 100., progress_size, progress_text.c_str());
|
||||
}
|
||||
m_imgui->end();
|
||||
if (start_process)
|
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process();
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoSimplify::close() {
|
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// close gizmo == open it again
|
||||
GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
|
||||
gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
|
||||
}
|
||||
|
||||
bool GLGizmoSimplify::stop_worker_thread_request()
|
||||
{
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
if (m_state.status != State::running) return false;
|
||||
|
||||
m_state.status = State::Status::cancelling;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Following is called from a UI thread when the worker terminates
|
||||
// worker calls it through a CallAfter.
|
||||
void GLGizmoSimplify::worker_finished()
|
||||
{
|
||||
{
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
if (m_state.status == State::running) {
|
||||
// Someone started the worker again, before this callback
|
||||
// was called. Do nothing.
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (m_worker.joinable())
|
||||
m_worker.join();
|
||||
if (GLGizmoBase::m_state == Off)
|
||||
return;
|
||||
const auto &result = m_state.result;
|
||||
if (!result.empty())
|
||||
update_model(result);
|
||||
|
||||
if (m_state.config != m_configuration || m_state.volume_ids != m_volume_ids) {
|
||||
// Settings were changed, restart the worker immediately.
|
||||
process();
|
||||
}
|
||||
request_rerender(true);
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::process()
|
||||
{
|
||||
if (m_volume_ids.empty()) return;
|
||||
|
||||
// m_volume->mesh().its.indices.empty()
|
||||
bool configs_match = false;
|
||||
bool result_valid = false;
|
||||
bool is_worker_running = false;
|
||||
{
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
configs_match = (m_volume_ids == m_state.volume_ids && m_state.config == m_configuration);
|
||||
result_valid = !m_state.result.empty();
|
||||
is_worker_running = m_state.status == State::running;
|
||||
}
|
||||
|
||||
if ((result_valid || is_worker_running) && configs_match) {
|
||||
// Either finished or waiting for result already. Nothing to do.
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_worker_running && ! configs_match) {
|
||||
// Worker is running with outdated config. Stop it. It will
|
||||
// restart itself when cancellation is done.
|
||||
stop_worker_thread_request();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_worker.joinable()) {
|
||||
// This can happen when process() is called after previous worker terminated,
|
||||
// but before the worker_finished callback was called. In this case, just join the thread,
|
||||
// the callback will check this and do nothing.
|
||||
m_worker.join();
|
||||
}
|
||||
|
||||
// Copy configuration that will be used.
|
||||
m_state.config = m_configuration;
|
||||
m_state.volume_ids = m_volume_ids;
|
||||
m_state.status = State::running;
|
||||
|
||||
// Create a copy of current meshes to pass to the worker thread.
|
||||
// Using unique_ptr instead of pass-by-value to avoid an extra
|
||||
// copy (which would happen when passing to std::thread).
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
State::Data its;
|
||||
for (const auto &id : m_volume_ids) {
|
||||
const ModelVolume *volume = get_volume(id, selection);
|
||||
its[id] = std::make_unique<indexed_triangle_set>(volume->mesh().its); // copy
|
||||
}
|
||||
|
||||
m_worker = std::thread([this](State::Data its) {
|
||||
|
||||
// Checks that the UI thread did not request cancellation, throws if so.
|
||||
std::function<void(void)> throw_on_cancel = [this]() {
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
if (m_state.status == State::cancelling)
|
||||
throw SimplifyCanceledException();
|
||||
};
|
||||
|
||||
// Called by worker thread, updates progress bar.
|
||||
// Using CallAfter so the rerequest function is run in UI thread.
|
||||
std::function<void(int)> statusfn = [this](int percent) {
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
m_state.progress = percent;
|
||||
call_after_if_active([this]() { request_rerender(); });
|
||||
};
|
||||
|
||||
// Initialize.
|
||||
uint32_t triangle_count = 0;
|
||||
float max_error = std::numeric_limits<float>::max();
|
||||
{
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
if (m_state.config.use_count)
|
||||
triangle_count = m_state.config.wanted_count;
|
||||
if (! m_state.config.use_count)
|
||||
max_error = m_state.config.max_error;
|
||||
m_state.progress = 0;
|
||||
m_state.result.clear();
|
||||
m_state.status = State::Status::running;
|
||||
}
|
||||
|
||||
// Start the actual calculation.
|
||||
try {
|
||||
for (const auto& it : its) {
|
||||
float me = max_error;
|
||||
its_quadric_edge_collapse(*it.second, triangle_count, &me, throw_on_cancel, statusfn);
|
||||
}
|
||||
} catch (SimplifyCanceledException &) {
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
m_state.status = State::idle;
|
||||
}
|
||||
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
if (m_state.status == State::Status::running) {
|
||||
// We were not cancelled, the result is valid.
|
||||
m_state.status = State::Status::idle;
|
||||
m_state.result = std::move(its);
|
||||
}
|
||||
|
||||
// Update UI. Use CallAfter so the function is run on UI thread.
|
||||
call_after_if_active([this]() { worker_finished(); });
|
||||
}, std::move(its));
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::apply_simplify() {
|
||||
// worker must be stopped
|
||||
assert(m_state.status == State::Status::idle);
|
||||
|
||||
// check that there is NO change of volume
|
||||
assert(m_state.volume_ids == m_volume_ids);
|
||||
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
auto plater = wxGetApp().plater();
|
||||
// TRN %1% = volumes name
|
||||
plater->take_snapshot(Slic3r::format(_u8L("Simplify %1%"), create_volumes_name(m_volume_ids, selection)));
|
||||
plater->clear_before_change_mesh(selection.get_object_idx(), _u8L("Custom supports, seams and multimaterial painting were "
|
||||
"removed after simplifying the mesh."));
|
||||
// After removing custom supports, seams, and multimaterial painting, we have to update info about the object to remove information about
|
||||
// custom supports, seams, and multimaterial painting in the right panel.
|
||||
wxGetApp().obj_list()->update_info_items(selection.get_object_idx());
|
||||
|
||||
for (const auto &item: m_state.result) {
|
||||
const ObjectID &id = item.first;
|
||||
const indexed_triangle_set &its = *item.second;
|
||||
ModelVolume *volume = get_volume(id, selection);
|
||||
assert(volume != nullptr);
|
||||
ModelObject *obj = volume->get_object();
|
||||
|
||||
volume->set_mesh(std::move(its));
|
||||
volume->calculate_convex_hull();
|
||||
volume->set_new_unique_id();
|
||||
obj->invalidate_bounding_box();
|
||||
obj->ensure_on_bed(true); // allow negative z
|
||||
}
|
||||
m_state.result.clear();
|
||||
// fix hollowing, sla support points, modifiers, ...
|
||||
int object_idx = selection.get_object_idx();
|
||||
plater->changed_mesh(object_idx);
|
||||
// Fix warning icon in object list
|
||||
wxGetApp().obj_list()->update_item_error_icon(object_idx, -1);
|
||||
close();
|
||||
}
|
||||
|
||||
bool GLGizmoSimplify::on_is_activable() const
|
||||
{
|
||||
return !m_parent.get_selection().is_empty();
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::on_set_state()
|
||||
{
|
||||
// Closing gizmo. e.g. selecting another one
|
||||
if (GLGizmoBase::m_state == GLGizmoBase::Off) {
|
||||
m_parent.toggle_model_objects_visibility(true);
|
||||
|
||||
stop_worker_thread_request();
|
||||
m_volume_ids.clear(); // invalidate selected model
|
||||
m_glmodels.clear(); // free gpu memory
|
||||
} else if (GLGizmoBase::m_state == GLGizmoBase::On) {
|
||||
// when open by hyperlink it needs to show up
|
||||
request_rerender();
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::create_gui_cfg() {
|
||||
if (m_gui_cfg.has_value()) return;
|
||||
int space_size = m_imgui->calc_text_size(std::string_view{":MM"}).x;
|
||||
GuiCfg cfg;
|
||||
cfg.top_left_width = std::max(m_imgui->calc_text_size(tr_mesh_name).x,
|
||||
m_imgui->calc_text_size(tr_triangles).x)
|
||||
+ space_size;
|
||||
|
||||
const float radio_size = ImGui::GetFrameHeight();
|
||||
cfg.bottom_left_width =
|
||||
std::max(m_imgui->calc_text_size(tr_detail_level).x,
|
||||
m_imgui->calc_text_size(tr_decimate_ratio).x) +
|
||||
space_size + radio_size;
|
||||
|
||||
cfg.input_width = cfg.bottom_left_width * 1.5;
|
||||
cfg.window_offset_x = (cfg.bottom_left_width + cfg.input_width)/2;
|
||||
cfg.window_offset_y = ImGui::GetTextLineHeightWithSpacing() * 5;
|
||||
|
||||
m_gui_cfg = cfg;
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::request_rerender(bool force) {
|
||||
int64_t now = m_parent.timestamp_now();
|
||||
if (force || now > m_last_rerender_timestamp + 250) { // 250 ms
|
||||
set_dirty();
|
||||
m_parent.schedule_extra_frame(0);
|
||||
m_last_rerender_timestamp = now;
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::set_center_position() {
|
||||
m_move_to_center = true;
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::init_model()
|
||||
{
|
||||
// volume ids must be set before init model
|
||||
assert(!m_volume_ids.empty());
|
||||
|
||||
m_parent.toggle_model_objects_visibility(true); // selected volume may have changed
|
||||
const auto info = m_c->selection_info();
|
||||
|
||||
const Selection &selection = m_parent.get_selection();
|
||||
Model & model = *selection.get_model();
|
||||
const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
|
||||
const ModelObjectPtrs &model_objects = model.objects;
|
||||
|
||||
m_glmodels.clear();
|
||||
//m_glmodels.reserve(volume_ids.size());
|
||||
m_triangle_count = 0;
|
||||
for (const ObjectID& id: m_volume_ids) {
|
||||
|
||||
const GLVolume *selected_volume;
|
||||
const ModelVolume *volume = nullptr;
|
||||
for (auto volume_id : volume_ids) {
|
||||
selected_volume = selection.get_volume(volume_id);
|
||||
const GLVolume::CompositeID &cid = selected_volume->composite_id;
|
||||
ModelObject * obj = model_objects[cid.object_id];
|
||||
ModelVolume * act_volume = obj->volumes[cid.volume_id];
|
||||
if (id == act_volume->id()) {
|
||||
volume = act_volume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(volume != nullptr);
|
||||
|
||||
// set actual triangle count
|
||||
m_triangle_count += volume->mesh().its.indices.size();
|
||||
|
||||
assert(m_glmodels.find(id) == m_glmodels.end());
|
||||
GLModel &glmodel = m_glmodels[id]; // create new glmodel
|
||||
glmodel.init_from(volume->mesh());
|
||||
glmodel.set_color(selected_volume->color);
|
||||
|
||||
m_parent.toggle_model_objects_visibility(false, info->model_object(),
|
||||
info->get_active_instance(),
|
||||
volume);
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::update_model(const State::Data &data)
|
||||
{
|
||||
// check that model exist
|
||||
if (m_glmodels.empty()) return;
|
||||
|
||||
// check that result is for actual gl models
|
||||
size_t model_count = m_glmodels.size();
|
||||
if (data.size() != model_count) return;
|
||||
|
||||
m_triangle_count = 0;
|
||||
for (const auto &item : data) {
|
||||
const indexed_triangle_set &its = *item.second;
|
||||
|
||||
auto it = m_glmodels.find(item.first);
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
auto color = glmodel.get_color();
|
||||
// when not reset it keeps old shape
|
||||
glmodel.reset();
|
||||
#if ENABLE_OPENGL_ES
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3E3 };
|
||||
init_data.reserve_vertices(3 * its.indices.size());
|
||||
init_data.reserve_indices(3 * its.indices.size());
|
||||
|
||||
// vertices + indices
|
||||
std::array<Vec3f, 3> barycentric_coords = { Vec3f::UnitX(), Vec3f::UnitY(), Vec3f::UnitZ() };
|
||||
unsigned int vertices_counter = 0;
|
||||
for (uint32_t i = 0; i < its.indices.size(); ++i) {
|
||||
const stl_triangle_vertex_indices face = its.indices[i];
|
||||
const stl_vertex vertex[3] = { its.vertices[face[0]], its.vertices[face[1]], its.vertices[face[2]] };
|
||||
const stl_vertex n = face_normal_normalized(vertex);
|
||||
for (size_t j = 0; j < 3; ++j) {
|
||||
init_data.add_vertex(vertex[j], n, barycentric_coords[j]);
|
||||
}
|
||||
vertices_counter += 3;
|
||||
init_data.add_triangle(vertices_counter - 3, vertices_counter - 2, vertices_counter - 1);
|
||||
}
|
||||
|
||||
glmodel.init_from(std::move(init_data));
|
||||
#else
|
||||
glmodel.init_from(its);
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
glmodel.set_color(color);
|
||||
|
||||
m_triangle_count += its.indices.size();
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::on_render()
|
||||
{
|
||||
if (m_glmodels.empty()) return;
|
||||
|
||||
const Selection & selection = m_parent.get_selection();
|
||||
|
||||
// Check that the GLVolume still belongs to the ModelObject we work on.
|
||||
if (m_volume_ids != get_volume_ids(selection)) return;
|
||||
|
||||
const ModelObjectPtrs &model_objects = selection.get_model()->objects;
|
||||
const Selection::IndicesList &volume_idxs = selection.get_volume_idxs();
|
||||
|
||||
// no need to render nothing
|
||||
if (volume_idxs.empty()) return;
|
||||
|
||||
// Iteration over selection because of world transformation matrix of object
|
||||
for (auto volume_id : volume_idxs) {
|
||||
const GLVolume *selected_volume = selection.get_volume(volume_id);
|
||||
const GLVolume::CompositeID &cid = selected_volume->composite_id;
|
||||
|
||||
ModelObject *obj = model_objects[cid.object_id];
|
||||
ModelVolume *volume = obj->volumes[cid.volume_id];
|
||||
|
||||
auto it = m_glmodels.find(volume->id());
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
|
||||
const Transform3d trafo_matrix = selected_volume->world_matrix();
|
||||
auto* gouraud_shader = wxGetApp().get_shader("gouraud_light");
|
||||
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
||||
bool depth_test_enabled = ::glIsEnabled(GL_DEPTH_TEST);
|
||||
#else
|
||||
glsafe(::glPushAttrib(GL_DEPTH_TEST));
|
||||
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
gouraud_shader->start_using();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d& view_matrix = camera.get_view_matrix();
|
||||
const Transform3d view_model_matrix = view_matrix * trafo_matrix;
|
||||
gouraud_shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
gouraud_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
|
||||
gouraud_shader->set_uniform("view_normal_matrix", view_normal_matrix);
|
||||
glmodel.render();
|
||||
gouraud_shader->stop_using();
|
||||
|
||||
if (m_show_wireframe) {
|
||||
#if ENABLE_OPENGL_ES
|
||||
auto* contour_shader = wxGetApp().get_shader("wireframe");
|
||||
#else
|
||||
auto *contour_shader = wxGetApp().get_shader("mm_contour");
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
contour_shader->start_using();
|
||||
contour_shader->set_uniform("offset", OpenGLManager::get_gl_info().is_mesa() ? 0.0005 : 0.00001);
|
||||
contour_shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
contour_shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
const ColorRGBA color = glmodel.get_color();
|
||||
glmodel.set_color(ColorRGBA::WHITE());
|
||||
#if ENABLE_GL_CORE_PROFILE
|
||||
if (!OpenGLManager::get_gl_info().is_core_profile())
|
||||
#endif // ENABLE_GL_CORE_PROFILE
|
||||
glsafe(::glLineWidth(1.0f));
|
||||
#if !ENABLE_OPENGL_ES
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
|
||||
#endif // !ENABLE_OPENGL_ES
|
||||
glmodel.render();
|
||||
#if !ENABLE_OPENGL_ES
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
|
||||
#endif // !ENABLE_OPENGL_ES
|
||||
glmodel.set_color(color);
|
||||
contour_shader->stop_using();
|
||||
}
|
||||
#if ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
||||
if (depth_test_enabled)
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
#else
|
||||
glsafe(::glPopAttrib());
|
||||
#endif // ENABLE_GL_CORE_PROFILE || ENABLE_OPENGL_ES
|
||||
}
|
||||
}
|
||||
|
||||
CommonGizmosDataID GLGizmoSimplify::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo));
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::Configuration::fix_count_by_ratio(size_t triangle_count)
|
||||
{
|
||||
if (decimate_ratio <= 0.f)
|
||||
wanted_count = static_cast<uint32_t>(triangle_count);
|
||||
else if (decimate_ratio >= 100.f)
|
||||
wanted_count = 0;
|
||||
else
|
||||
wanted_count = static_cast<uint32_t>(std::round(
|
||||
triangle_count * (100.f - decimate_ratio) / 100.f));
|
||||
}
|
||||
|
||||
// any existing icon filename to not influence GUI
|
||||
const std::string GLGizmoSimplify::M_ICON_FILENAME = "cut.svg";
|
||||
|
||||
} // namespace Slic3r::GUI
|
||||
Reference in New Issue
Block a user