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https://github.com/QIDITECH/QIDISlicer.git
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QIDISlicer1.0.0
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206
src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
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206
src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
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#ifndef slic3r_GLGizmoRotate_hpp_
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#define slic3r_GLGizmoRotate_hpp_
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#include "GLGizmoBase.hpp"
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namespace Slic3r {
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namespace GUI {
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class Selection;
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class GLGizmoRotate : public GLGizmoBase
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{
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static const float Offset;
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static const unsigned int AngleResolution;
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static const unsigned int ScaleStepsCount;
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static const float ScaleStepRad;
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static const unsigned int ScaleLongEvery;
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static const float ScaleLongTooth;
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static const unsigned int SnapRegionsCount;
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static const float GrabberOffset;
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public:
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enum Axis : unsigned char
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{
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X=0,
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Y=1,
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Z=2
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};
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private:
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Axis m_axis;
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double m_angle{ 0.0 };
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Vec3d m_center{ Vec3d::Zero() };
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float m_radius{ 0.0f };
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float m_snap_coarse_in_radius{ 0.0f };
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float m_snap_coarse_out_radius{ 0.0f };
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float m_snap_fine_in_radius{ 0.0f };
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float m_snap_fine_out_radius{ 0.0f };
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BoundingBoxf3 m_bounding_box;
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Transform3d m_orient_matrix{ Transform3d::Identity() };
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GLModel m_circle;
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GLModel m_scale;
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GLModel m_snap_radii;
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GLModel m_reference_radius;
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GLModel m_angle_arc;
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struct GrabberConnection
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{
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GLModel model;
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Vec3d old_center{ Vec3d::Zero() };
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};
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GrabberConnection m_grabber_connection;
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float m_old_radius{ 0.0f };
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float m_old_hover_radius{ 0.0f };
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float m_old_angle{ 0.0f };
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// emboss need to draw rotation gizmo in local coordinate systems
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bool m_force_local_coordinate{ false };
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ColorRGBA m_drag_color;
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ColorRGBA m_highlight_color;
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public:
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GLGizmoRotate(GLCanvas3D& parent, Axis axis);
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virtual ~GLGizmoRotate() = default;
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double get_angle() const { return m_angle; }
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void set_angle(double angle);
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std::string get_tooltip() const override;
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void set_group_id(int group_id) { m_group_id = group_id; }
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void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; }
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void start_dragging();
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void stop_dragging();
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void enable_grabber();
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void disable_grabber();
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void set_highlight_color(const ColorRGBA &color);
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/// <summary>
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/// Postpone to Grabber for move
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/// Detect move of object by dragging
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/// </summary>
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/// <param name="mouse_event">Keep information about mouse click</param>
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/// <returns>Return True when use the information otherwise False.</returns>
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bool on_mouse(const wxMouseEvent &mouse_event) override;
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void dragging(const UpdateData &data);
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protected:
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bool on_init() override;
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std::string on_get_name() const override { return ""; }
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void on_start_dragging() override;
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void on_dragging(const UpdateData &data) override;
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void on_render() override;
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private:
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void render_circle(const ColorRGBA& color, bool radius_changed);
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void render_scale(const ColorRGBA& color, bool radius_changed);
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void render_snap_radii(const ColorRGBA& color, bool radius_changed);
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void render_reference_radius(const ColorRGBA& color, bool radius_changed);
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void render_angle_arc(const ColorRGBA& color, bool radius_changed);
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void render_grabber_connection(const ColorRGBA& color, bool radius_changed);
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void render_grabber(const BoundingBoxf3& box);
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Transform3d local_transform(const Selection& selection) const;
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// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
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Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
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void init_data_from_selection(const Selection& selection);
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};
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class GLGizmoRotate3D : public GLGizmoBase
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{
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std::array<GLGizmoRotate, 3> m_gizmos;
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public:
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GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
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void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation.x()); m_gizmos[Y].set_angle(rotation.y()); m_gizmos[Z].set_angle(rotation.z()); }
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std::string get_tooltip() const override {
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std::string tooltip = m_gizmos[X].get_tooltip();
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if (tooltip.empty())
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tooltip = m_gizmos[Y].get_tooltip();
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if (tooltip.empty())
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tooltip = m_gizmos[Z].get_tooltip();
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return tooltip;
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}
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/// <summary>
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/// Postpone to Rotation
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/// </summary>
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/// <param name="mouse_event">Keep information about mouse click</param>
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/// <returns>Return True when use the information otherwise False.</returns>
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bool on_mouse(const wxMouseEvent &mouse_event) override;
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void data_changed(bool is_serializing) override;
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protected:
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bool on_init() override;
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std::string on_get_name() const override;
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void on_set_state() override {
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for (GLGizmoRotate& g : m_gizmos)
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g.set_state(m_state);
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}
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void on_set_hover_id() override {
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for (int i = 0; i < 3; ++i)
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m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
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}
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void on_enable_grabber(unsigned int id) override {
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if (id < 3)
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m_gizmos[id].enable_grabber();
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}
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void on_disable_grabber(unsigned int id) override {
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if (id < 3)
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m_gizmos[id].disable_grabber();
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}
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bool on_is_activable() const override;
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void on_start_dragging() override;
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void on_stop_dragging() override;
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void on_dragging(const UpdateData &data) override;
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void on_render() override;
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virtual void on_register_raycasters_for_picking() override;
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virtual void on_unregister_raycasters_for_picking() override;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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private:
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class RotoptimzeWindow
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{
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ImGuiWrapper *m_imgui = nullptr;
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public:
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struct State {
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float accuracy = 1.f;
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int method_id = 0;
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};
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struct Alignment { float x, y, bottom_limit; };
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RotoptimzeWindow(ImGuiWrapper * imgui,
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State & state,
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const Alignment &bottom_limit);
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~RotoptimzeWindow();
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RotoptimzeWindow(const RotoptimzeWindow&) = delete;
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RotoptimzeWindow(RotoptimzeWindow &&) = delete;
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RotoptimzeWindow& operator=(const RotoptimzeWindow &) = delete;
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RotoptimzeWindow& operator=(RotoptimzeWindow &&) = delete;
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};
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RotoptimzeWindow::State m_rotoptimizewin_state = {};
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void load_rotoptimize_state();
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoRotate_hpp_
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