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QIDISlicer1.0.0
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154
src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp
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154
src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp
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#ifndef slic3r_GLGizmoMmuSegmentation_hpp_
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#define slic3r_GLGizmoMmuSegmentation_hpp_
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#include "GLGizmoPainterBase.hpp"
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#include "slic3r/GUI/I18N.hpp"
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namespace Slic3r::GUI {
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class GLMmSegmentationGizmo3DScene
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{
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public:
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GLMmSegmentationGizmo3DScene() = delete;
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explicit GLMmSegmentationGizmo3DScene(size_t triangle_indices_buffers_count)
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{
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this->triangle_indices = std::vector<std::vector<int>>(triangle_indices_buffers_count);
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this->triangle_indices_sizes = std::vector<size_t>(triangle_indices_buffers_count);
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this->triangle_indices_VBO_ids = std::vector<unsigned int>(triangle_indices_buffers_count);
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}
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virtual ~GLMmSegmentationGizmo3DScene() { release_geometry(); }
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[[nodiscard]] inline bool has_VBOs(size_t triangle_indices_idx) const
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{
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assert(triangle_indices_idx < this->triangle_indices.size());
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return this->triangle_indices_VBO_ids[triangle_indices_idx] != 0;
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}
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// Release the geometry data, release OpenGL VBOs.
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void release_geometry();
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// Finalize the initialization of the geometry, upload the geometry to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_vertices();
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// Finalize the initialization of the indices, upload the indices to OpenGL VBO objects
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// and possibly releasing it if it has been loaded into the VBOs.
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void finalize_triangle_indices();
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void clear()
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{
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this->vertices.clear();
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for (std::vector<int> &ti : this->triangle_indices)
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ti.clear();
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for (size_t &triangle_indices_size : this->triangle_indices_sizes)
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triangle_indices_size = 0;
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}
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void render(size_t triangle_indices_idx) const;
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std::vector<float> vertices;
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std::vector<std::vector<int>> triangle_indices;
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// When the triangle indices are loaded into the graphics card as Vertex Buffer Objects,
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// the above mentioned std::vectors are cleared and the following variables keep their original length.
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std::vector<size_t> triangle_indices_sizes;
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// IDs of the Vertex Array Objects, into which the geometry has been loaded.
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// Zero if the VBOs are not sent to GPU yet.
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#if ENABLE_GL_CORE_PROFILE
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unsigned int vertices_VAO_id{ 0 };
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#endif // ENABLE_GL_CORE_PROFILE
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unsigned int vertices_VBO_id{ 0 };
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std::vector<unsigned int> triangle_indices_VBO_ids;
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};
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class TriangleSelectorMmGui : public TriangleSelectorGUI {
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public:
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// Plus 1 in the initialization of m_gizmo_scene is because the first position is allocated for non-painted triangles, and the indices above colors.size() are allocated for seed fill.
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TriangleSelectorMmGui(const TriangleMesh& mesh, const std::vector<ColorRGBA>& colors, const ColorRGBA& default_volume_color)
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: TriangleSelectorGUI(mesh), m_colors(colors), m_default_volume_color(default_volume_color), m_gizmo_scene(2 * (colors.size() + 1)) {}
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~TriangleSelectorMmGui() override = default;
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void render(ImGuiWrapper* imgui, const Transform3d& matrix) override;
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private:
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void update_render_data();
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const std::vector<ColorRGBA>& m_colors;
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const ColorRGBA m_default_volume_color;
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GLMmSegmentationGizmo3DScene m_gizmo_scene;
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};
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class GLGizmoMmuSegmentation : public GLGizmoPainterBase
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{
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public:
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GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
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~GLGizmoMmuSegmentation() override = default;
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void render_painter_gizmo() override;
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void data_changed(bool is_serializing) override;
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void render_triangles(const Selection& selection) const override;
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// TriangleSelector::serialization/deserialization has a limit to store 19 different states.
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// EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored.
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// When increasing EXTRUDER_LIMIT, it needs to ensure that TriangleSelector::serialization/deserialization
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// will be also extended to support additional states, requiring at least one state to remain free out of 19 states.
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static const constexpr size_t EXTRUDERS_LIMIT = 16;
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const float get_cursor_radius_min() const override { return CursorRadiusMin; }
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protected:
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ColorRGBA get_cursor_sphere_left_button_color() const override;
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ColorRGBA get_cursor_sphere_right_button_color() const override;
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EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_first_selected_extruder_idx + 1); }
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EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType(m_second_selected_extruder_idx + 1); }
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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bool on_is_selectable() const override;
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bool on_is_activable() const override;
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wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
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std::string get_gizmo_entering_text() const override { return _u8L("Entering Multimaterial painting"); }
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std::string get_gizmo_leaving_text() const override { return _u8L("Leaving Multimaterial painting"); }
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std::string get_action_snapshot_name() const override { return _u8L("Multimaterial painting editing"); }
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size_t m_first_selected_extruder_idx = 0;
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size_t m_second_selected_extruder_idx = 1;
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std::vector<std::string> m_original_extruders_names;
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std::vector<ColorRGBA> m_original_extruders_colors;
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std::vector<ColorRGBA> m_modified_extruders_colors;
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std::vector<int> m_original_volumes_extruder_idxs;
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static const constexpr float CursorRadiusMin = 0.1f; // cannot be zero
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private:
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bool on_init() override;
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void update_model_object() const override;
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void update_from_model_object() override;
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void on_opening() override;
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void on_shutdown() override;
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PainterGizmoType get_painter_type() const override;
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void init_model_triangle_selectors();
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void init_extruders_data();
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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std::map<std::string, wxString> m_desc;
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};
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} // namespace Slic3r
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#endif // slic3r_GLGizmoMmuSegmentation_hpp_
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