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https://github.com/QIDITECH/QIDISlicer.git
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QIDISlicer1.0.0
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73
src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
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73
src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
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#ifndef slic3r_GLGizmoFlatten_hpp_
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#define slic3r_GLGizmoFlatten_hpp_
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#include "GLGizmoBase.hpp"
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#include "slic3r/GUI/GLModel.hpp"
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#include "slic3r/GUI/MeshUtils.hpp"
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namespace Slic3r {
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enum class ModelVolumeType : int;
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namespace GUI {
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class GLGizmoFlatten : public GLGizmoBase
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{
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// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
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private:
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GLModel arrow;
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struct PlaneData {
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std::vector<Vec3d> vertices; // should be in fact local in update_planes()
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PickingModel vbo;
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Vec3d normal;
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float area;
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int picking_id{ -1 };
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};
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// This holds information to decide whether recalculation is necessary:
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std::vector<Transform3d> m_volumes_matrices;
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std::vector<ModelVolumeType> m_volumes_types;
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Vec3d m_first_instance_scale;
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Vec3d m_first_instance_mirror;
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std::vector<PlaneData> m_planes;
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std::vector<std::shared_ptr<SceneRaycasterItem>> m_planes_casters;
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const ModelObject* m_old_model_object = nullptr;
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int m_old_instance_id{ -1 };
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void update_planes();
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bool is_plane_update_necessary() const;
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public:
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GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
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void set_flattening_data(const ModelObject* model_object, int instance_id);
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/// <summary>
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/// Apply rotation on select plane
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/// </summary>
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/// <param name="mouse_event">Keep information about mouse click</param>
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/// <returns>Return True when use the information otherwise False.</returns>
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bool on_mouse(const wxMouseEvent &mouse_event) override;
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void data_changed(bool is_serializing) override;
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protected:
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bool on_init() override;
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std::string on_get_name() const override;
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bool on_is_activable() const override;
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void on_render() override;
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virtual void on_register_raycasters_for_picking() override;
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virtual void on_unregister_raycasters_for_picking() override;
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void on_set_state() override;
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CommonGizmosDataID on_get_requirements() const override;
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};
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GLGizmoFlatten_hpp_
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