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https://github.com/QIDITECH/QIDISlicer.git
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QIDISlicer1.0.0
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57
src/slic3r/GUI/CoordAxes.hpp
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57
src/slic3r/GUI/CoordAxes.hpp
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#ifndef slic3r_CoordAxes_hpp_
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#define slic3r_CoordAxes_hpp_
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#include "GLModel.hpp"
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namespace Slic3r {
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namespace GUI {
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class CoordAxes
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{
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public:
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static const float DefaultStemRadius;
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static const float DefaultStemLength;
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static const float DefaultTipRadius;
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static const float DefaultTipLength;
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private:
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Vec3d m_origin{ Vec3d::Zero() };
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float m_stem_radius{ DefaultStemRadius };
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float m_stem_length{ DefaultStemLength };
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float m_tip_radius{ DefaultTipRadius };
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float m_tip_length{ DefaultTipLength };
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GLModel m_arrow;
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public:
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const Vec3d& get_origin() const { return m_origin; }
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void set_origin(const Vec3d& origin) { m_origin = origin; }
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void set_stem_radius(float radius) {
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m_stem_radius = radius;
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m_arrow.reset();
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}
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void set_stem_length(float length) {
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m_stem_length = length;
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m_arrow.reset();
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}
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void set_tip_radius(float radius) {
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m_tip_radius = radius;
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m_arrow.reset();
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}
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void set_tip_length(float length) {
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m_tip_length = length;
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m_arrow.reset();
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}
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float get_stem_radius() const { return m_stem_radius; }
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float get_stem_length() const { return m_stem_length; }
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float get_tip_radius() const { return m_tip_radius; }
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float get_tip_length() const { return m_tip_length; }
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float get_total_length() const { return m_stem_length + m_tip_length; }
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void render(const Transform3d& trafo, float emission_factor = 0.0f);
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};
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} // GUI
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} // Slic3r
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#endif // slic3r_CoordAxes_hpp_
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