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QIDISlicer1.0.0
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72
src/libslic3r/Triangulation.hpp
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72
src/libslic3r/Triangulation.hpp
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#ifndef libslic3r_Triangulation_hpp_
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#define libslic3r_Triangulation_hpp_
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#include <vector>
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#include <set>
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#include <libslic3r/Point.hpp>
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#include <libslic3r/Polygon.hpp>
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#include <libslic3r/ExPolygon.hpp>
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namespace Slic3r {
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class Triangulation
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{
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public:
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Triangulation() = delete;
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// define oriented connection of 2 vertices(defined by its index)
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using HalfEdge = std::pair<uint32_t, uint32_t>;
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using HalfEdges = std::vector<HalfEdge>;
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using Indices = std::vector<Vec3i>;
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/// <summary>
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/// Connect points by triangulation to create filled surface by triangles
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/// Input points have to be unique
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/// Inspiration for make unique points is Emboss::dilate_to_unique_points
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/// </summary>
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/// <param name="points">Points to connect</param>
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/// <param name="edges">Constraint for edges, pair is from point(first) to
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/// point(second), sorted lexicographically</param>
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/// <returns>Triangles</returns>
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static Indices triangulate(const Points &points,
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const HalfEdges &half_edges);
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static Indices triangulate(const Polygon &polygon);
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static Indices triangulate(const Polygons &polygons);
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static Indices triangulate(const ExPolygon &expolygon);
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static Indices triangulate(const ExPolygons &expolygons);
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// Map for convert original index to set without duplication
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// from_index<to_index>
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using Changes = std::vector<uint32_t>;
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/// <summary>
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/// Create conversion map from original index into new
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/// with respect of duplicit point
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/// </summary>
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/// <param name="points">input set of points</param>
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/// <param name="duplicits">duplicit points collected from points</param>
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/// <returns>Conversion map for point index</returns>
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static Changes create_changes(const Points &points, const Points &duplicits);
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/// <summary>
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/// Triangulation for expolygons, speed up when points are already collected
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/// NOTE: Not working properly for ExPolygons with multiple point on same coordinate
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/// You should check it by "collect_changes"
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/// </summary>
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/// <param name="expolygons">Input shape to triangulation - define edges</param>
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/// <param name="points">Points from expolygons</param>
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/// <returns>Triangle indices</returns>
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static Indices triangulate(const ExPolygons &expolygons, const Points& points);
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/// <summary>
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/// Triangulation for expolygons containing multiple points with same coordinate
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/// </summary>
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/// <param name="expolygons">Input shape to triangulation - define edge</param>
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/// <param name="points">Points from expolygons</param>
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/// <param name="changes">Changes swap for indicies into points</param>
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/// <returns>Triangle indices</returns>
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static Indices triangulate(const ExPolygons &expolygons, const Points& points, const Changes& changes);
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};
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} // namespace Slic3r
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#endif // libslic3r_Triangulation_hpp_
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