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QIDISlicer1.0.0
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65
src/libslic3r/Technologies.hpp
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65
src/libslic3r/Technologies.hpp
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#ifndef _qidislicer_technologies_h_
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#define _qidislicer_technologies_h_
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//=============
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// debug techs
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//=============
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// Shows camera target in the 3D scene
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#define ENABLE_SHOW_CAMERA_TARGET 0
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// Log debug messages to console when changing selection
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#define ENABLE_SELECTION_DEBUG_OUTPUT 0
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// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
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#define ENABLE_RENDER_SELECTION_CENTER 0
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// Shows an imgui dialog with camera related data
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#define ENABLE_CAMERA_STATISTICS 0
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// Enable extracting thumbnails from selected gcode and save them as png files
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG 0
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// Disable synchronization of unselected instances
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#define DISABLE_INSTANCES_SYNCH 0
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// Use wxDataViewRender instead of wxDataViewCustomRenderer
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#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0
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// Enable G-Code viewer statistics imgui dialog
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#define ENABLE_GCODE_VIEWER_STATISTICS 0
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// Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation
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#define ENABLE_GCODE_VIEWER_DATA_CHECKING 0
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// Enable project dirty state manager debug window
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#define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0
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// Disable using instanced models to render options in gcode preview
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#define DISABLE_GCODEVIEWER_INSTANCED_MODELS 1
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// Enable Measure Gizmo debug window
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#define ENABLE_MEASURE_GIZMO_DEBUG 0
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// Enable scene raycast picking debug window
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#define ENABLE_RAYCAST_PICKING_DEBUG 0
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// Shows an imgui dialog with GLModel statistics data
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#define ENABLE_GLMODEL_STATISTICS 0
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// Shows an imgui dialog containing the matrices of the selected volumes
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#define ENABLE_MATRICES_DEBUG 0
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// Shows an imgui dialog containing data from class ObjectManipulation
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#define ENABLE_OBJECT_MANIPULATION_DEBUG 0
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// Shows an imgui dialog containing data for class GLCanvas3D::SLAView
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#define ENABLE_SLA_VIEW_DEBUG_WINDOW 0
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// Enable rendering of objects using environment map
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#define ENABLE_ENVIRONMENT_MAP 0
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// Enable smoothing of objects normals
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#define ENABLE_SMOOTH_NORMALS 0
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// Enable OpenGL ES
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#define ENABLE_OPENGL_ES 0
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// Enable OpenGL core profile context (tested against Mesa 20.1.8 on Windows)
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#define ENABLE_GL_CORE_PROFILE (1 && !ENABLE_OPENGL_ES)
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// Enable OpenGL debug messages using debug context
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#define ENABLE_OPENGL_DEBUG_OPTION (1 && ENABLE_GL_CORE_PROFILE)
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//====================
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// 2.6.0.alpha1 techs
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//====================
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#define ENABLE_2_6_0_ALPHA1 1
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// Enable alternative version of file_wildcards()
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#define ENABLE_ALTERNATIVE_FILE_WILDCARDS_GENERATOR (1 && ENABLE_2_6_0_ALPHA1)
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#endif // _qidislicer_technologies_h_
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