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https://github.com/QIDITECH/QIDISlicer.git
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QIDISlicer1.0.0
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162
src/libslic3r/Point.cpp
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162
src/libslic3r/Point.cpp
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#include "Point.hpp"
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#include "Line.hpp"
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#include "MultiPoint.hpp"
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#include "Int128.hpp"
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#include "BoundingBox.hpp"
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#include <algorithm>
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namespace Slic3r {
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std::vector<Vec3f> transform(const std::vector<Vec3f>& points, const Transform3f& t)
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{
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unsigned int vertices_count = (unsigned int)points.size();
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if (vertices_count == 0)
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return std::vector<Vec3f>();
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unsigned int data_size = 3 * vertices_count * sizeof(float);
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Eigen::MatrixXf src(3, vertices_count);
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::memcpy((void*)src.data(), (const void*)points.data(), data_size);
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Eigen::MatrixXf dst(3, vertices_count);
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dst = t * src.colwise().homogeneous();
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std::vector<Vec3f> ret_points(vertices_count, Vec3f::Zero());
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::memcpy((void*)ret_points.data(), (const void*)dst.data(), data_size);
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return ret_points;
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}
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Pointf3s transform(const Pointf3s& points, const Transform3d& t)
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{
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unsigned int vertices_count = (unsigned int)points.size();
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if (vertices_count == 0)
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return Pointf3s();
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unsigned int data_size = 3 * vertices_count * sizeof(double);
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Eigen::MatrixXd src(3, vertices_count);
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::memcpy((void*)src.data(), (const void*)points.data(), data_size);
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Eigen::MatrixXd dst(3, vertices_count);
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dst = t * src.colwise().homogeneous();
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Pointf3s ret_points(vertices_count, Vec3d::Zero());
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::memcpy((void*)ret_points.data(), (const void*)dst.data(), data_size);
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return ret_points;
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}
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void Point::rotate(double angle, const Point ¢er)
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{
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double cur_x = (double)(*this)(0);
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double cur_y = (double)(*this)(1);
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double s = ::sin(angle);
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double c = ::cos(angle);
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double dx = cur_x - (double)center(0);
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double dy = cur_y - (double)center(1);
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(*this)(0) = (coord_t)round( (double)center(0) + c * dx - s * dy );
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(*this)(1) = (coord_t)round( (double)center(1) + c * dy + s * dx );
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}
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bool has_duplicate_points(Points &&pts)
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{
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std::sort(pts.begin(), pts.end());
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for (size_t i = 1; i < pts.size(); ++ i)
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if (pts[i - 1] == pts[i])
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return true;
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return false;
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}
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Points collect_duplicates(Points pts /* Copy */)
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{
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std::sort(pts.begin(), pts.end());
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Points duplicits;
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const Point *prev = &pts.front();
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for (size_t i = 1; i < pts.size(); ++i) {
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const Point *act = &pts[i];
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if (*prev == *act) {
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// duplicit point
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if (!duplicits.empty() && duplicits.back() == *act)
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continue; // only unique duplicits
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duplicits.push_back(*act);
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}
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prev = act;
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}
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return duplicits;
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}
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template<bool IncludeBoundary>
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BoundingBox get_extents(const Points &pts)
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{
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BoundingBox out;
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BoundingBox::construct<IncludeBoundary>(out, pts.begin(), pts.end());
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return out;
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}
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template BoundingBox get_extents<false>(const Points &pts);
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template BoundingBox get_extents<true>(const Points &pts);
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// if IncludeBoundary, then a bounding box is defined even for a single point.
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// otherwise a bounding box is only defined if it has a positive area.
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template<bool IncludeBoundary>
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BoundingBox get_extents(const VecOfPoints &pts)
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{
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BoundingBox bbox;
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for (const Points &p : pts)
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bbox.merge(get_extents<IncludeBoundary>(p));
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return bbox;
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}
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template BoundingBox get_extents<false>(const VecOfPoints &pts);
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template BoundingBox get_extents<true>(const VecOfPoints &pts);
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BoundingBoxf get_extents(const std::vector<Vec2d> &pts)
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{
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BoundingBoxf bbox;
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for (const Vec2d &p : pts)
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bbox.merge(p);
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return bbox;
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}
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int nearest_point_index(const Points &points, const Point &pt)
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{
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int64_t distance = std::numeric_limits<int64_t>::max();
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int idx = -1;
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for (const Point &pt2 : points) {
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// If the X distance of the candidate is > than the total distance of the
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// best previous candidate, we know we don't want it.
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int64_t d = sqr<int64_t>(pt2.x() - pt.x());
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if (d < distance) {
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// If the Y distance of the candidate is > than the total distance of the
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// best previous candidate, we know we don't want it.
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d += sqr<int64_t>(pt2.y() - pt.y());
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if (d < distance) {
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idx = &pt2 - points.data();
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distance = d;
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}
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}
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}
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return idx;
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}
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std::ostream& operator<<(std::ostream &stm, const Vec2d &pointf)
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{
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return stm << pointf(0) << "," << pointf(1);
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}
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namespace int128 {
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int orient(const Vec2crd &p1, const Vec2crd &p2, const Vec2crd &p3)
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{
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Slic3r::Vector v1(p2 - p1);
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Slic3r::Vector v2(p3 - p1);
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return Int128::sign_determinant_2x2_filtered(v1.x(), v1.y(), v2.x(), v2.y());
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}
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int cross(const Vec2crd &v1, const Vec2crd &v2)
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{
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return Int128::sign_determinant_2x2_filtered(v1.x(), v1.y(), v2.x(), v2.y());
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}
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}
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}
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