QIDISlicer1.0.0

This commit is contained in:
sunsets
2023-06-10 10:14:12 +08:00
parent f2e20e1a90
commit b4cd486f2d
3475 changed files with 1973675 additions and 0 deletions

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#version 100
// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
uniform mat4 view_model_matrix;
uniform mat4 projection_matrix;
// v_position.w = coordinate along the line
attribute vec4 v_position;
varying float coord_s;
void main()
{
coord_s = v_position.w;
gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0);
}