QIDISlicer1.0.0

This commit is contained in:
sunsets
2023-06-10 10:14:12 +08:00
parent f2e20e1a90
commit b4cd486f2d
3475 changed files with 1973675 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
#version 100
precision highp float;
// see as reference: https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
uniform float dash_size;
uniform float gap_size;
uniform vec4 uniform_color;
varying float coord_s;
void main()
{
float inv_stride = 1.0 / (dash_size + gap_size);
if (gap_size > 0.0 && fract(coord_s * inv_stride) > dash_size * inv_stride)
discard;
gl_FragColor = uniform_color;
}