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QIDISlicer1.0.0
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13
resources/shaders/ES/background.fs
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13
resources/shaders/ES/background.fs
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#version 100
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precision highp float;
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uniform vec4 top_color;
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uniform vec4 bottom_color;
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varying vec2 tex_coord;
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void main()
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{
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gl_FragColor = mix(bottom_color, top_color, tex_coord.y);
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}
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