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QIDISlicer1.0.0
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18
resources/shaders/140/dashed_thick_lines.vs
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18
resources/shaders/140/dashed_thick_lines.vs
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#version 150
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// see as reference: https://github.com/mhalber/Lines/blob/master/geometry_shader_lines.h
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// https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3
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uniform mat4 view_model_matrix;
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uniform mat4 projection_matrix;
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// v_position.w = coordinate along the line
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in vec4 v_position;
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out float coord_s;
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void main()
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{
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coord_s = v_position.w;
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gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0);
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}
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