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QIDISlicer1.0.0
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10
resources/shaders/110/flat_texture.fs
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10
resources/shaders/110/flat_texture.fs
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#version 110
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uniform sampler2D uniform_texture;
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varying vec2 tex_coord;
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void main()
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{
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gl_FragColor = texture2D(uniform_texture, tex_coord);
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}
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