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update slic3r
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@@ -63,6 +63,8 @@ std::pair<bool, std::string> GLShadersManager::init()
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#endif // SLIC3R_OPENGL_ES
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// used to render toolpaths center of gravity
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valid &= append_shader("toolpaths_cog", { prefix + "toolpaths_cog.vs", prefix + "toolpaths_cog.fs" });
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// used to render tool marker
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valid &= append_shader("tool_marker", { prefix + "tool_marker.vs", prefix + "tool_marker.fs" });
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// used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview
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valid &= append_shader("gouraud_light", { prefix + "gouraud_light.vs", prefix + "gouraud_light.fs" });
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// extend "gouraud_light" by adding clipping, used in sla gizmos
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