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Delete BugWizard
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@@ -4,8 +4,8 @@
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// paper: https://people.eecs.berkeley.edu/~jrs/meshpapers/GarlandHeckbert2.pdf
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// sum up: https://users.csc.calpoly.edu/~zwood/teaching/csc570/final06/jseeba/
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// inspiration: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
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#ifndef PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#define PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#ifndef QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#define QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#include <cstdint>
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#include <functional>
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@@ -33,4 +33,4 @@ void its_quadric_edge_collapse(
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} // namespace Slic3r
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#endif // slic3r_quadric_edge_collapse_hpp_
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#endif // PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#endif // QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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