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https://github.com/QIDITECH/QIDISlicer.git
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Delete BugWizard
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@@ -1,7 +1,7 @@
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#ifndef EXECUTIONSEQ_HPP
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#define EXECUTIONSEQ_HPP
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#ifdef PRUSASLICER_USE_EXECUTION_STD // Conflicts with our version of TBB
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#ifdef QIDISLICER_USE_EXECUTION_STD // Conflicts with our version of TBB
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#include <execution>
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#endif
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@@ -19,7 +19,7 @@ static constexpr ExecutionSeq ex_seq = {};
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template<class EP> struct IsSequentialEP_ { static constexpr bool value = false; };
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template<> struct IsSequentialEP_<ExecutionSeq>: public std::true_type {};
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#ifdef PRUSASLICER_USE_EXECUTION_STD
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#ifdef QIDISLICER_USE_EXECUTION_STD
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template<> struct IsExecutionPolicy_<std::execution::sequenced_policy>: public std::true_type {};
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template<> struct IsSequentialEP_<std::execution::sequenced_policy>: public std::true_type {};
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#endif
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@@ -35,7 +35,7 @@ static std::vector<std::string> s_project_options {
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"wiping_volumes_matrix"
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};
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const char *PresetBundle::PRUSA_BUNDLE = "QIDITechnology";
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const char *PresetBundle::QIDI_BUNDLE = "QIDITechnology";
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PresetBundle::PresetBundle() :
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prints(Preset::TYPE_PRINT, Preset::print_options(), static_cast<const PrintRegionConfig&>(FullPrintConfig::defaults())),
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@@ -160,7 +160,7 @@ public:
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bool transfer_and_save(Preset::Type type, const std::string& preset_from_name, const std::string& preset_to_name,
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const std::string& new_name, const std::vector<std::string>& options);
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static const char *PRUSA_BUNDLE;
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static const char *QIDI_BUNDLE;
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static std::array<Preset::Type, 3> types_list(PrinterTechnology pt) {
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if (pt == ptFFF)
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@@ -4,8 +4,8 @@
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// paper: https://people.eecs.berkeley.edu/~jrs/meshpapers/GarlandHeckbert2.pdf
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// sum up: https://users.csc.calpoly.edu/~zwood/teaching/csc570/final06/jseeba/
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// inspiration: https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
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#ifndef PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#define PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#ifndef QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#define QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#include <cstdint>
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#include <functional>
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@@ -33,4 +33,4 @@ void its_quadric_edge_collapse(
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} // namespace Slic3r
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#endif // slic3r_quadric_edge_collapse_hpp_
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#endif // PRUSASLICER_QUADRIC_EDGE_COLLAPSE_HPP
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#endif // QIDISLICER_QUADRIC_EDGE_COLLAPSE_HPP
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@@ -1,7 +1,7 @@
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#ifndef libslic3r_TriangleSelector_hpp_
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#define libslic3r_TriangleSelector_hpp_
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// #define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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// #define QIDISLICER_TRIANGLE_SELECTOR_DEBUG
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#include <cfloat>
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