mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-02 08:58:43 +03:00
update libslic3r
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@@ -1,6 +1,11 @@
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#include "EdgeCache.hpp"
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#include <iterator>
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#include "CircularEdgeIterator.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Line.hpp"
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namespace Slic3r { namespace arr2 {
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@@ -2,9 +2,18 @@
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#ifndef EDGECACHE_HPP
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#define EDGECACHE_HPP
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#include <vector>
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#include <libslic3r/ExPolygon.hpp>
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#include <assert.h>
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#include <stddef.h>
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#include <vector>
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#include <algorithm>
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#include <cmath>
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#include <cassert>
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#include <cstddef>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/libslic3r.h"
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namespace Slic3r { namespace arr2 {
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@@ -87,14 +87,12 @@ public:
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// Will hold the resulting score
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double score = 0;
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// Distinction of cases for the arrangement scene
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enum e_cases {
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// This branch is for big items in a mixed (big and small) scene
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// OR for all items in a small-only scene.
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BIG_ITEM,
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// For small items in a mixed scene.
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SMALL_ITEM,
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@@ -165,7 +163,8 @@ public:
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// The final mix of the score is the balance between the
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// distance from the full pile center, the pack density and
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// the alignment with the neighbors
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// Let the density matter more when fewer objects remain
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// Let the density matter more when fewer objects remain
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score = 0.6 * dist + 0.1 * alignment_score + (1.0 - R) * (0.3 * dist) + R * 0.3 * alignment_score;
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break;
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@@ -3,18 +3,33 @@
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#define NFP_CPP
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#include "NFP.hpp"
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#include "CircularEdgeIterator.hpp"
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#include "CircularEdgeIterator.hpp"
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#include "NFPConcave_Tesselate.hpp"
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#include "libslic3r/Arrange/Core/Beds.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Line.hpp"
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#include "libslic3r/libslic3r.h"
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#if !defined(_MSC_VER) && defined(__SIZEOF_INT128__) && !defined(__APPLE__)
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namespace Slic3r { using LargeInt = __int128; }
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#else
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#include <boost/multiprecision/integer.hpp>
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namespace Slic3r { using LargeInt = boost::multiprecision::int128_t; }
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#endif
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#include <boost/rational.hpp>
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <iterator>
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#include <limits>
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#include <utility>
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#include <vector>
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#include <cassert>
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namespace Slic3r {
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@@ -4,6 +4,12 @@
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#include <libslic3r/ExPolygon.hpp>
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#include <libslic3r/Arrange/Core/Beds.hpp>
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#include <stdint.h>
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#include <boost/variant.hpp>
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#include <cinttypes>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Polygon.hpp"
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namespace Slic3r {
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@@ -1,14 +1,20 @@
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#include "NFP.hpp"
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#include "NFPConcave_CGAL.hpp"
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#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
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#include <CGAL/partition_2.h>
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#include <CGAL/Partition_traits_2.h>
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#include <CGAL/property_map.h>
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#include <CGAL/Polygon_vertical_decomposition_2.h>
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#include <iterator>
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#include <utility>
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#include <vector>
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#include <cstddef>
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#include "NFP.hpp"
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#include "NFPConcave_CGAL.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/libslic3r.h"
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namespace Slic3r {
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@@ -4,6 +4,8 @@
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#include <libslic3r/ExPolygon.hpp>
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#include "libslic3r/Polygon.hpp"
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namespace Slic3r {
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Polygons convex_decomposition_cgal(const Polygon &expoly);
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@@ -3,8 +3,15 @@
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#include <libslic3r/ClipperUtils.hpp>
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#include <libslic3r/Tesselate.hpp>
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#include <algorithm>
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#include <iterator>
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#include <vector>
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#include <cstddef>
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#include "NFP.hpp"
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#include "libslic3r/ExPolygon.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/libslic3r.h"
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namespace Slic3r {
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@@ -4,6 +4,8 @@
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#include <libslic3r/ExPolygon.hpp>
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#include "libslic3r/Polygon.hpp"
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namespace Slic3r {
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Polygons convex_decomposition_tess(const Polygon &expoly);
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