update libslic3r

This commit is contained in:
QIDI TECH
2024-11-11 14:57:19 +08:00
parent a42b7a0880
commit 87d9e1e953
432 changed files with 13838 additions and 6269 deletions

View File

@@ -1,9 +1,9 @@
#ifndef SRC_LIBSLIC3R_PATH_SORTING_HPP_
#define SRC_LIBSLIC3R_PATH_SORTING_HPP_
#include "AABBTreeLines.hpp"
#include "BoundingBox.hpp"
#include "Line.hpp"
#include "libslic3r/AABBTreeLines.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Line.hpp"
#include "ankerl/unordered_dense.h"
#include <algorithm>
#include <iterator>
@@ -14,8 +14,39 @@
#include <type_traits>
#include <unordered_set>
namespace Slic3r {
namespace Algorithm {
namespace Slic3r::Algorithm {
bool is_first_path_touching_second_path(const AABBTreeLines::LinesDistancer<Line> &first_distancer,
const AABBTreeLines::LinesDistancer<Line> &second_distancer,
const BoundingBox &second_distancer_bbox,
const double touch_distance_threshold)
{
for (const Line &line : first_distancer.get_lines()) {
if (bbox_point_distance(second_distancer_bbox, line.a) < touch_distance_threshold && second_distancer.distance_from_lines<false>(line.a) < touch_distance_threshold) {
return true;
}
}
const Point first_distancer_last_pt = first_distancer.get_lines().back().b;
if (bbox_point_distance(second_distancer_bbox, first_distancer_last_pt) && second_distancer.distance_from_lines<false>(first_distancer_last_pt) < touch_distance_threshold) {
return true;
}
return false;
}
bool are_paths_touching(const AABBTreeLines::LinesDistancer<Line> &first_distancer, const BoundingBox &first_distancer_bbox,
const AABBTreeLines::LinesDistancer<Line> &second_distancer, const BoundingBox &second_distancer_bbox,
const double touch_distance_threshold)
{
if (is_first_path_touching_second_path(first_distancer, second_distancer, second_distancer_bbox, touch_distance_threshold)) {
return true;
} else if (is_first_path_touching_second_path(second_distancer, first_distancer, first_distancer_bbox, touch_distance_threshold)) {
return true;
}
return false;
}
//Sorts the paths such that all paths between begin and last_seed are printed first, in some order. The rest of the paths is sorted
// such that the paths that are touching some of the already printed are printed first, sorted secondary by the distance to the last point of the last
@@ -24,44 +55,34 @@ namespace Algorithm {
// to the second, then they touch.
// convert_to_lines is a lambda that should accept the path as argument and return it as Lines vector, in correct order.
template<typename RandomAccessIterator, typename ToLines>
void sort_paths(RandomAccessIterator begin, RandomAccessIterator end, Point start, double touch_limit_distance, ToLines convert_to_lines)
void sort_paths(RandomAccessIterator begin, RandomAccessIterator end, Point start, const double touch_distance_threshold, ToLines convert_to_lines)
{
size_t paths_count = std::distance(begin, end);
const size_t paths_count = std::distance(begin, end);
if (paths_count <= 1)
return;
auto paths_touch = [touch_limit_distance](const AABBTreeLines::LinesDistancer<Line> &left,
const AABBTreeLines::LinesDistancer<Line> &right) {
for (const Line &l : left.get_lines()) {
if (right.distance_from_lines<false>(l.a) < touch_limit_distance) {
return true;
}
}
if (right.distance_from_lines<false>(left.get_lines().back().b) < touch_limit_distance) {
return true;
}
for (const Line &l : right.get_lines()) {
if (left.distance_from_lines<false>(l.a) < touch_limit_distance) {
return true;
}
}
if (left.distance_from_lines<false>(right.get_lines().back().b) < touch_limit_distance) {
return true;
}
return false;
};
std::vector<AABBTreeLines::LinesDistancer<Line>> distancers(paths_count);
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
distancers[path_idx] = AABBTreeLines::LinesDistancer<Line>{convert_to_lines(*std::next(begin, path_idx))};
}
BoundingBoxes bboxes;
bboxes.reserve(paths_count);
for (auto tp_it = begin; tp_it != end; ++tp_it) {
bboxes.emplace_back(tp_it->bounding_box());
}
std::vector<std::unordered_set<size_t>> dependencies(paths_count);
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
for (size_t next_path_idx = path_idx + 1; next_path_idx < paths_count; next_path_idx++) {
if (paths_touch(distancers[path_idx], distancers[next_path_idx])) {
dependencies[next_path_idx].insert(path_idx);
for (size_t curr_path_idx = 0; curr_path_idx < paths_count; ++curr_path_idx) {
for (size_t next_path_idx = curr_path_idx + 1; next_path_idx < paths_count; ++next_path_idx) {
const BoundingBox &curr_path_bbox = bboxes[curr_path_idx];
const BoundingBox &next_path_bbox = bboxes[next_path_idx];
if (bbox_bbox_distance(curr_path_bbox, next_path_bbox) >= touch_distance_threshold)
continue;
if (are_paths_touching(distancers[curr_path_idx], curr_path_bbox, distancers[next_path_idx], next_path_bbox, touch_distance_threshold)) {
dependencies[next_path_idx].insert(curr_path_idx);
}
}
}
@@ -123,6 +144,6 @@ void sort_paths(RandomAccessIterator begin, RandomAccessIterator end, Point star
}
}
}} // namespace Slic3r::Algorithm
} // namespace Slic3r::Algorithm
#endif /*SRC_LIBSLIC3R_PATH_SORTING_HPP_*/
#endif /*SRC_LIBSLIC3R_PATH_SORTING_HPP_*/

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@@ -4,8 +4,20 @@
#include <libslic3r/ClipperZUtils.hpp>
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Utils.hpp>
#include <clipper/clipper_z.hpp>
#include <numeric>
#include <cmath>
#include <iterator>
#include <utility>
#include <algorithm>
#include <cassert>
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/libslic3r.h"
namespace Slic3r {
namespace Algorithm {
@@ -258,14 +270,28 @@ std::vector<WaveSeed> wave_seeds(
int iseed = 0;
for (const ClipperLib_Z::Path &path : segments) {
assert(path.size() >= 2);
const ClipperLib_Z::IntPoint &front = path.front();
const ClipperLib_Z::IntPoint &back = path.back();
ClipperLib_Z::IntPoint front = path.front();
ClipperLib_Z::IntPoint back = path.back();
// Both ends of a seed segment are supposed to be inside a single boundary expolygon.
// Thus as long as the seed contour is not closed, it should be open at a boundary point.
assert((front == back && front.z() >= idx_boundary_end && front.z() < idx_src_end) ||
//(front.z() < 0 && back.z() < 0));
// Hope that at least one end of an open polyline is clipped by the boundary, thus an intersection point is created.
(front.z() < 0 || back.z() < 0));
if (front == back && (front.z() < idx_boundary_end)) {
// This should be a very rare exception.
// See https://github.com/qidi3d/QIDISlicer/issues/12469.
// Segement is open, yet its first point seems to be part of boundary polygon.
// Take the first point with src polygon index.
for (const ClipperLib_Z::IntPoint &point : path) {
if (point.z() >= idx_boundary_end) {
front = point;
back = point;
}
}
}
const Intersection *intersection = nullptr;
auto intersection_point_valid = [idx_boundary_end, idx_src_end](const Intersection &is) {
return is.first >= 1 && is.first < idx_boundary_end &&

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@@ -1,10 +1,14 @@
#ifndef SRC_LIBSLIC3R_ALGORITHM_REGION_EXPANSION_HPP_
#define SRC_LIBSLIC3R_ALGORITHM_REGION_EXPANSION_HPP_
#include <cstdint>
#include <libslic3r/Point.hpp>
#include <libslic3r/Polygon.hpp>
#include <libslic3r/ExPolygon.hpp>
#include <stddef.h>
#include <cstdint>
#include <algorithm>
#include <vector>
#include <cstddef>
namespace Slic3r {
namespace Algorithm {