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Merge branch 'master' of https://github.com/QIDITECH/QIDISlicer
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@@ -619,10 +619,10 @@ void GLCanvas3D::LayersEditing::generate_layer_height_texture()
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m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0);
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}
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//w27
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bool level_of_detail_2nd_level = true;
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m_layers_texture.cells = Slic3r::generate_layer_height_texture(
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*m_slicing_parameters,
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//w27
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Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile,false),
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m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level);
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m_layers_texture.valid = true;
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@@ -5626,7 +5626,6 @@ std::vector<std::pair<std::string, std::vector<std::string>>> material_overrides
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{"Corrections", {
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"relative_correction",
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"elefant_foot_compensation"
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}}
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};
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