mirror of
https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-01 08:28:42 +03:00
Prusa 2.7.2
This commit is contained in:
@@ -194,15 +194,19 @@ std::optional<float> calc_distance(const GLVolume &gl_volume, RaycastManager &ra
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if (volume->is_the_only_one_part())
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return {};
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if (!volume->emboss_shape.has_value())
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return {};
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RaycastManager::AllowVolumes condition = create_condition(object->volumes, volume->id());
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RaycastManager::Meshes meshes = create_meshes(canvas, condition);
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raycaster.actualize(*instance, &condition, &meshes);
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return calc_distance(gl_volume, raycaster, &condition);
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return calc_distance(gl_volume, raycaster, &condition, volume->emboss_shape->fix_3mf_tr);
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}
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std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster, const RaycastManager::ISkip *condition)
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{
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std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster,
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const RaycastManager::ISkip *condition, const std::optional<Slic3r::Transform3d>& fix) {
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Transform3d w = gl_volume.world_matrix();
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if (fix.has_value())
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w = w * fix->inverse();
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Vec3d p = w.translation();
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Vec3d dir = -get_z_base(w);
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auto hit_opt = raycaster.closest_hit(p, dir, condition);
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@@ -318,11 +322,11 @@ bool face_selected_volume_to_camera(const Camera &camera, GLCanvas3D &canvas, co
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return false;
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ModelObject &object = *object_ptr;
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ModelInstance *instance_ptr = get_model_instance(gl_volume, object);
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const ModelInstance *instance_ptr = get_model_instance(gl_volume, object);
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assert(instance_ptr != nullptr);
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if (instance_ptr == nullptr)
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return false;
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ModelInstance &instance = *instance_ptr;
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const ModelInstance &instance = *instance_ptr;
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ModelVolume *volume_ptr = get_model_volume(gl_volume, object);
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assert(volume_ptr != nullptr);
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@@ -381,9 +385,7 @@ bool face_selected_volume_to_camera(const Camera &camera, GLCanvas3D &canvas, co
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return true;
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}
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void do_local_z_rotate(GLCanvas3D &canvas, double relative_angle)
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{
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Selection &selection = canvas.get_selection();
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void do_local_z_rotate(Selection &selection, double relative_angle) {
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assert(!selection.is_empty());
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if(selection.is_empty()) return;
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@@ -415,16 +417,9 @@ void do_local_z_rotate(GLCanvas3D &canvas, double relative_angle)
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};
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selection_transform(selection, selection_rotate_fnc);
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std::string snapshot_name; // empty meand no store undo / redo
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// NOTE: it use L instead of _L macro because prefix _ is appended
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// inside function do_move
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// snapshot_name = L("Set text rotation");
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canvas.do_rotate(snapshot_name);
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}
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void do_local_z_move(GLCanvas3D &canvas, double relative_move) {
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Selection &selection = canvas.get_selection();
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void do_local_z_move(Selection &selection, double relative_move) {
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assert(!selection.is_empty());
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if (selection.is_empty()) return;
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@@ -435,11 +430,6 @@ void do_local_z_move(GLCanvas3D &canvas, double relative_move) {
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};
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selection_transform(selection, selection_translate_fnc);
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std::string snapshot_name; // empty mean no store undo / redo
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// NOTE: it use L instead of _L macro because prefix _ is appended inside
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// function do_move
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// snapshot_name = L("Set surface distance");
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canvas.do_move(snapshot_name);
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}
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TransformationType get_drag_transformation_type(const Selection &selection)
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@@ -586,7 +576,7 @@ bool start_dragging(const Vec2d &mouse_pos,
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std::optional<float> start_distance;
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if (!volume->emboss_shape->projection.use_surface)
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start_distance = calc_distance(gl_volume, raycast_manager, &condition);
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start_distance = calc_distance(gl_volume, raycast_manager, &condition, volume->emboss_shape->fix_3mf_tr);
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surface_drag = SurfaceDrag{mouse_offset, world_tr, instance_tr_inv,
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gl_volume_ptr, condition, start_angle,
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start_distance, true, mouse_offset_without_sla_shift};
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