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https://github.com/QIDITECH/QIDISlicer.git
synced 2026-02-01 16:38:43 +03:00
add “overhang_reverse”
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@@ -326,9 +326,23 @@ namespace ClipperUtils {
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[[nodiscard]] ZPoints clip_clipper_polygon_with_subject_bbox(const ZPoints &src, const BoundingBox &bbox);
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void clip_clipper_polygon_with_subject_bbox(const Polygon &src, const BoundingBox &bbox, Polygon &out);
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[[nodiscard]] Polygon clip_clipper_polygon_with_subject_bbox(const Polygon &src, const BoundingBox &bbox);
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//w38
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[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const ExPolygon & src,
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const BoundingBox &bbox,
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const bool get_entire_polygons);
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[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const Polygons &src, const BoundingBox &bbox);
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[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const ExPolygon &src, const BoundingBox &bbox);
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}
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//w38
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[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const ExPolygons & src,
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const BoundingBox &bbox,
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const bool get_entire_polygons);
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[[nodiscard]] Polygon clip_clipper_polygon_with_subject_bbox(const Polygon & src,
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const BoundingBox &bbox,
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const bool get_entire_polygons);
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void clip_clipper_polygon_with_subject_bbox(const Points &src, const BoundingBox &bbox, Points &out, const bool get_entire_polygons);
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}
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// offset Polygons
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// Wherever applicable, please use the expand() / shrink() variants instead, they convey their purpose better.
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