PRUSA 2.7.0

This commit is contained in:
sunsets
2023-12-27 18:02:35 +08:00
parent b33112327f
commit 0a3c63dcb1
488 changed files with 92371 additions and 29443 deletions

View File

@@ -103,99 +103,6 @@ bool MultiPoint::remove_duplicate_points()
return false;
}
Points MultiPoint::douglas_peucker(const Points &pts, const double tolerance)
{
Points result_pts;
auto tolerance_sq = int64_t(sqr(tolerance));
if (! pts.empty()) {
const Point *anchor = &pts.front();
size_t anchor_idx = 0;
const Point *floater = &pts.back();
size_t floater_idx = pts.size() - 1;
result_pts.reserve(pts.size());
result_pts.emplace_back(*anchor);
if (anchor_idx != floater_idx) {
assert(pts.size() > 1);
std::vector<size_t> dpStack;
dpStack.reserve(pts.size());
dpStack.emplace_back(floater_idx);
for (;;) {
int64_t max_dist_sq = 0;
size_t furthest_idx = anchor_idx;
// find point furthest from line seg created by (anchor, floater) and note it
{
const Point a = *anchor;
const Point f = *floater;
const Vec2i64 v = (f - a).cast<int64_t>();
if (const int64_t l2 = v.squaredNorm(); l2 == 0) {
for (size_t i = anchor_idx + 1; i < floater_idx; ++ i)
if (int64_t dist_sq = (pts[i] - a).cast<int64_t>().squaredNorm(); dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest_idx = i;
}
} else {
const double dl2 = double(l2);
const Vec2d dv = v.cast<double>();
for (size_t i = anchor_idx + 1; i < floater_idx; ++ i) {
const Point p = pts[i];
const Vec2i64 va = (p - a).template cast<int64_t>();
const int64_t t = va.dot(v);
int64_t dist_sq;
if (t <= 0) {
dist_sq = va.squaredNorm();
} else if (t >= l2) {
dist_sq = (p - f).cast<int64_t>().squaredNorm();
} else {
const Vec2i64 w = ((double(t) / dl2) * dv).cast<int64_t>();
dist_sq = (w - va).squaredNorm();
}
if (dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest_idx = i;
}
}
}
}
// remove point if less than tolerance
if (max_dist_sq <= tolerance_sq) {
result_pts.emplace_back(*floater);
anchor_idx = floater_idx;
anchor = floater;
assert(dpStack.back() == floater_idx);
dpStack.pop_back();
if (dpStack.empty())
break;
floater_idx = dpStack.back();
} else {
floater_idx = furthest_idx;
dpStack.emplace_back(floater_idx);
}
floater = &pts[floater_idx];
}
}
assert(result_pts.front() == pts.front());
assert(result_pts.back() == pts.back());
#if 0
{
static int iRun = 0;
BoundingBox bbox(pts);
BoundingBox bbox2(result_pts);
bbox.merge(bbox2);
SVG svg(debug_out_path("douglas_peucker_%d.svg", iRun ++).c_str(), bbox);
if (pts.front() == pts.back())
svg.draw(Polygon(pts), "black");
else
svg.draw(Polyline(pts), "black");
if (result_pts.front() == result_pts.back())
svg.draw(Polygon(result_pts), "green", scale_(0.1));
else
svg.draw(Polyline(result_pts), "green", scale_(0.1));
}
#endif
}
return result_pts;
}
// Visivalingam simplification algorithm https://github.com/slic3r/Slic3r/pull/3825
// thanks to @fuchstraumer
@@ -219,7 +126,7 @@ struct vis_node{
// other node if it's area is less than the other node's area
bool operator<(const vis_node& other) { return (this->area < other.area); }
};
Points MultiPoint::visivalingam(const Points& pts, const double& tolerance)
Points MultiPoint::visivalingam(const Points &pts, const double tolerance)
{
// Make sure there's enough points in "pts" to bother with simplification.
assert(pts.size() >= 2);