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PRUSA 2.7.0
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@@ -1,11 +1,9 @@
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#version 100
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const vec3 ZERO = vec3(0.0, 0.0, 0.0);
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uniform mat4 view_model_matrix;
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uniform mat4 projection_matrix;
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uniform mat4 volume_world_matrix;
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// Clipping plane, x = min z, y = max z. Used by the FFF and SLA previews to clip with a top / bottom plane.
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uniform vec2 z_range;
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// Clipping plane - general orientation. Used by the SLA gizmo.
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