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QIDISlicer/resources/shaders/ES/background.vs

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2023-06-10 10:14:12 +08:00
#version 100
attribute vec3 v_position;
attribute vec2 v_tex_coord;
varying vec2 tex_coord;
void main()
{
tex_coord = v_tex_coord;
gl_Position = vec4(v_position, 1.0);
}